More exception checks and crash hints

If no scriptengine is specified then don't try to load any.
This commit is contained in:
Tedd Hansen
2008-02-18 14:21:51 +00:00
parent f47bcb0f98
commit c62328950a
6 changed files with 38 additions and 17 deletions

View File

@@ -181,7 +181,7 @@ namespace OpenSim
config.Set("storage_prim_inventories", true);
config.Set("startup_console_commands_file", String.Empty);
config.Set("shutdown_console_commands_file", String.Empty);
config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
config.Set("script_engine", "");
config.Set("asset_database", "sqlite");
}
@@ -264,7 +264,7 @@ namespace OpenSim
m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", String.Empty);
m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", String.Empty);
m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
m_scriptEngine = startupConfig.GetString("script_engine", "");
m_assetStorage = startupConfig.GetString("asset_database", "sqlite");
@@ -449,18 +449,26 @@ namespace OpenSim
m_moduleLoader.PickupModules(scene, ".");
//m_moduleLoader.PickupModules(scene, "ScriptEngines");
//m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
m_log.Info("[MODULES]: Loading scripting engine modules");
foreach (string module in m_scriptEngine.Split(','))
if (string.IsNullOrEmpty(m_scriptEngine))
{
string mod = module.Trim(" \t".ToCharArray()); // Clean up name
m_log.Info("[MODULES]: Loading scripting engine: " + mod);
try
m_log.Info("[MODULES]: No script engien module specified");
}
else
{
m_log.Info("[MODULES]: Loading scripting engine modules");
foreach (string module in m_scriptEngine.Split(','))
{
m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene);
}
catch (Exception ex)
{
m_log.Error("[MODULES]: Failed to load script engine: " + ex.ToString());
string mod = module.Trim(" \t".ToCharArray()); // Clean up name
m_log.Info("[MODULES]: Loading scripting engine: " + mod);
try
{
m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene);
}
catch (Exception ex)
{
m_log.Error("[MODULES]: Failed to load script engine: " + ex.ToString());
}
}
}