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a few changes to last commit
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@@ -225,13 +225,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llInstantMessage(string user, string message);
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LSL_String llIntegerToBase64(int number);
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LSL_String llKey2Name(string id);
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LSL_Key llName2Key(string name);
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LSL_String llGetUsername(string id);
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LSL_Key llRequestUsername(string id);
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LSL_String llGetDisplayName(string id);
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LSL_Key llRequestDisplayName(string id);
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void llLinkParticleSystem(int linknum, LSL_List rules);
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void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot);
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void llLinkParticleSystem(int linknum, LSL_List rules);
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void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot);
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LSL_String llList2CSV(LSL_List src);
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LSL_Float llList2Float(LSL_List src, int index);
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LSL_Integer llList2Integer(LSL_List src, int index);
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@@ -263,13 +262,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset);
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void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
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void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at);
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LSL_String llMD5String(string src, int nonce);
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LSL_String llSHA1String(string src);
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LSL_String llMD5String(string src, int nonce);
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LSL_String llSHA1String(string src);
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void llMessageLinked(int linknum, int num, string str, string id);
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void llMinEventDelay(double delay);
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void llModifyLand(int action, int brush);
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LSL_Integer llModPow(int a, int b, int c);
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void llMoveToTarget(LSL_Vector target, double tau);
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LSL_Key llName2Key(LSL_String name);
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void llOffsetTexture(double u, double v, int face);
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void llOpenRemoteDataChannel();
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LSL_Integer llOverMyLand(string id);
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@@ -442,7 +442,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llSetKeyframedMotion(LSL_List frames, LSL_List options);
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LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
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LSL_List llGetPhysicsMaterial();
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void llSetAnimationOverride(LSL_String animState, LSL_String anim);
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void llSetAnimationOverride(LSL_String animState, LSL_String anim);
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void llResetAnimationOverride(LSL_String anim_state);
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LSL_String llGetAnimationOverride(LSL_String anim_state);
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LSL_String llJsonGetValue(LSL_String json, LSL_List specifiers);
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