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https://github.com/opensim/opensim.git
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Implemented: llSetText, llResetScript
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
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@@ -18,8 +18,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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dataTypes.Add("integer", "int");
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dataTypes.Add("float", "double");
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dataTypes.Add("string", "string");
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dataTypes.Add("key", "string");
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dataTypes.Add("vector", "LSL_Types.Vector3");
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dataTypes.Add("key", "string");
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dataTypes.Add("vector", "LSL_Types.Vector3");
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dataTypes.Add("rotation", "LSL_Types.Quaternion");
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dataTypes.Add("list", "list");
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dataTypes.Add("null", "null");
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@@ -225,9 +225,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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}
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// Add namespace, class name and inheritance
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Return = "" +
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// Add namespace, class name and inheritance
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Return = "" +
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"using OpenSim.Region.ScriptEngine.Common;";
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//"using System; " +
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//"using System.Collections.Generic; " +
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@@ -45,7 +45,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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}
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}
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public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
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public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
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public string SourceCode = "";
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public LSL_BaseClass()
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{
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@@ -452,8 +453,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); }
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public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); }
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public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); }
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public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); }
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public void llHTTPRequest() { m_LSL_Functions.llHTTPRequest(); }
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public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); }
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public void llHTTPRequest(string url, List<string> parameters, string body) { m_LSL_Functions.llHTTPRequest(url, parameters, body); }
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public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); }
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public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); }
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public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); }
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