Add plumbing for physics properties to get to the physics engine.

Addition of entries to PhysicsActor and setting code in SceneObjectPart.
This commit is contained in:
Robert Adams
2013-02-07 11:05:21 -08:00
parent af73ea909c
commit c658fa1c0d
2 changed files with 55 additions and 6 deletions

View File

@@ -235,6 +235,11 @@ namespace OpenSim.Region.Physics.Manager
public abstract float Mass { get; }
public abstract Vector3 Force { get; set; }
public virtual float Density { get; set; }
public virtual float Friction { get; set; }
public virtual float Restitution { get; set; }
public virtual float GravityModifier { get; set; }
public abstract int VehicleType { get; set; }
public abstract void VehicleFloatParam(int param, float value);
public abstract void VehicleVectorParam(int param, Vector3 value);