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Add plumbing for physics properties to get to the physics engine.
Addition of entries to PhysicsActor and setting code in SceneObjectPart.
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@@ -235,6 +235,11 @@ namespace OpenSim.Region.Physics.Manager
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public abstract float Mass { get; }
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public abstract Vector3 Force { get; set; }
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public virtual float Density { get; set; }
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public virtual float Friction { get; set; }
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public virtual float Restitution { get; set; }
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public virtual float GravityModifier { get; set; }
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public abstract int VehicleType { get; set; }
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public abstract void VehicleFloatParam(int param, float value);
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public abstract void VehicleVectorParam(int param, Vector3 value);
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