a zero direction vector in llEdgeOfWorld() should return TRUE not FALSE, (SL wiki)

This commit is contained in:
UbitUmarov
2016-07-28 21:37:16 +01:00
parent 16a7232f55
commit c692664f3d

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@@ -6404,7 +6404,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// Direction vector is 0,0 so return
// false since we're staying in the sim
return 0;
// no SL says true
return 1;
}
else
{