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* minor: remove some mono compiler warnings
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@@ -689,7 +689,7 @@ namespace PrimMesher
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for (int i = 0; i < numAngles; i++)
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{
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int iNext = i == numAngles ? i + 1 : 0;
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//int iNext = i == numAngles ? i + 1 : 0;
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angle = angles.angles[i];
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newVert.X = angle.X * xScale;
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newVert.Y = angle.Y * yScale;
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