Merge branch 'avination' into careminster

This commit is contained in:
Melanie
2013-01-24 23:25:38 +00:00
9 changed files with 54 additions and 18 deletions

View File

@@ -3049,7 +3049,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return src.ToLower();
}
public void llGiveMoney(string destination, int amount)
public LSL_Integer llGiveMoney(string destination, int amount)
{
Util.FireAndForget(x =>
{
@@ -3083,6 +3083,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
money.ObjectGiveMoney(
m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero);
});
return 0;
}
public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
@@ -12309,7 +12311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
if (World.SuportsRayCastFiltered())
if (World.SupportsRayCastFiltered())
{
if (dist == 0)
return list;
@@ -12372,13 +12374,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
if (checkTerrain)
{
ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
if (groundContact != null)
results.Add((ContactResult)groundContact);
}
if (checkAgents)
{
ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
@@ -12394,6 +12389,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
// Double check this
if (checkTerrain)
{
bool skipGroundCheck = false;
foreach (ContactResult c in results)
{
if (c.ConsumerID == 0) // Physics gave us a ground collision
skipGroundCheck = true;
}
if (!skipGroundCheck)
{
ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
if (groundContact != null)
results.Add((ContactResult)groundContact);
}
}
results.Sort(delegate(ContactResult a, ContactResult b)
{
return a.Depth.CompareTo(b.Depth);

View File

@@ -208,7 +208,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Float llGetWallclock();
void llGiveInventory(string destination, string inventory);
void llGiveInventoryList(string destination, string category, LSL_List inventory);
void llGiveMoney(string destination, int amount);
LSL_Integer llGiveMoney(string destination, int amount);
LSL_String llTransferLindenDollars(string destination, int amount);
void llGodLikeRezObject(string inventory, LSL_Vector pos);
LSL_Float llGround(LSL_Vector offset);

View File

@@ -876,9 +876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llGiveInventoryList(destination, category, inventory);
}
public void llGiveMoney(string destination, int amount)
public LSL_Integer llGiveMoney(string destination, int amount)
{
m_LSL_Functions.llGiveMoney(destination, amount);
return m_LSL_Functions.llGiveMoney(destination, amount);
}
public LSL_String llTransferLindenDollars(string destination, int amount)