Merge branch 'master' into careminster

Conflicts:
	OpenSim/Framework/RegionSettings.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
	OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
	OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
This commit is contained in:
Melanie
2014-01-28 21:02:20 +00:00
59 changed files with 2161 additions and 1675 deletions

View File

@@ -47,13 +47,33 @@ namespace OpenSim.Region.Framework.Interfaces
/// The handle of the destination region. If it's the same as the region currently
/// occupied by the agent then the teleport will be within that region.
/// </param>
/// <param name='agent'></param>
/// <param name='regionHandle'></param>
/// <param name='position'></param>
/// <param name='lookAt'></param>
/// <param name='teleportFlags'></param>
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
/// <summary>
/// Teleports the agent for the given client to their home destination.
/// </summary>
/// <param name='id'></param>
/// <param name='client'></param>
bool TeleportHome(UUID id, IClientAPI client);
/// <summary>
/// Teleport an agent directly to a given region without checking whether the region should be substituted.
/// </summary>
/// <remarks>
/// Please use Teleport() instead unless you know exactly what you're doing.
/// Do not use for same region teleports.
/// </remarks>
/// <param name='sp'></param>
/// <param name='reg'></param>
/// <param name='finalDestination'>/param>
/// <param name='position'></param>
/// <param name='lookAt'></param>
/// <param name='teleportFlags'></param>
void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
Vector3 position, Vector3 lookAt, uint teleportFlags);

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@@ -1,119 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public delegate bool ChildAgentUpdateReceived(AgentData data);
public interface IInterregionCommsOut
{
#region Agents
bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason);
/// <summary>
/// Full child agent update.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="data"></param>
/// <returns></returns>
bool SendChildAgentUpdate(ulong regionHandle, AgentData data);
/// <summary>
/// Short child agent update, mostly for position.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="data"></param>
/// <returns></returns>
bool SendChildAgentUpdate(ulong regionHandle, AgentPosition data);
bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent);
/// <summary>
/// Message from receiving region to departing region, telling it got contacted by the client.
/// When sent over REST, it invokes the opaque uri.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="id"></param>
/// <param name="uri"></param>
/// <returns></returns>
bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
/// <summary>
/// Close chid agent.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="id"></param>
/// <returns></returns>
bool SendCloseChildAgent(ulong regionHandle, UUID id);
/// <summary>
/// Close agent.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="id"></param>
/// <returns></returns>
bool SendCloseAgent(ulong regionHandle, UUID id);
#endregion Agents
#region Objects
/// <summary>
/// Create an object in the destination region. This message is used primarily for prim crossing.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="sog"></param>
/// <param name="isLocalCall"></param>
/// <returns></returns>
bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall);
/// <summary>
/// Create an object from the user's inventory in the destination region.
/// This message is used primarily by clients.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="userID"></param>
/// <param name="itemID"></param>
/// <returns></returns>
bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID);
#endregion Objects
}
// This may not be needed, but having it here for now.
public interface IInterregionCommsIn
{
event ChildAgentUpdateReceived OnChildAgentUpdate;
}
}

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@@ -51,10 +51,17 @@ namespace OpenSim.Region.Framework.Interfaces
UUID = 5
}
public struct JsonStoreStats
{
public int StoreCount;
}
public delegate void TakeValueCallback(string s);
public interface IJsonStoreModule
{
JsonStoreStats GetStoreStats();
bool AttachObjectStore(UUID objectID);
bool CreateStore(string value, ref UUID result);
bool DestroyStore(UUID storeID);