Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFromInventory() with the updateInventoryStatus switch, since this is never called with false

This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-06 00:36:38 +01:00
parent 05a4bedc30
commit c6ec573d10
2 changed files with 2 additions and 25 deletions

View File

@@ -87,20 +87,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
/// <summary>
/// Rez an attachment from user inventory
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <param name="updateinventoryStatus">
/// If true, we also update the user's inventory to show that the attachment is set. If false, we do not.
/// False is required so that we don't attempt to update information when a user enters a scene with the
/// attachment already correctly set up in inventory.
/// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns>
ISceneEntity RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
/// <summary>
/// Rez multiple attachments from a user's inventory
/// </summary>