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Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFromInventory() with the updateInventoryStatus switch, since this is never called with false
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@@ -87,20 +87,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
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ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
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/// <summary>
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/// Rez an attachment from user inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <param name="updateinventoryStatus">
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/// If true, we also update the user's inventory to show that the attachment is set. If false, we do not.
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/// False is required so that we don't attempt to update information when a user enters a scene with the
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/// attachment already correctly set up in inventory.
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/// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns>
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ISceneEntity RezSingleAttachmentFromInventory(
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
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/// <summary>
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/// Rez multiple attachments from a user's inventory
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/// </summary>
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