Yengine temp file delete was still bad in case of script errors

This commit is contained in:
UbitUmarov
2018-03-09 21:33:39 +00:00
parent cf5ec5d29c
commit c723a1be16
3 changed files with 53 additions and 51 deletions

View File

@@ -399,8 +399,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
* Start event handler.
*
* Input:
* eventCode = code of event to be processed
* ehArgs = arguments for the event handler
* newEventCode = code of event to be processed
* newEhArgs = arguments for the event handler
*
* Caution:
* It is up to the caller to make sure ehArgs[] is correct for
@@ -409,15 +409,15 @@ namespace OpenSim.Region.ScriptEngine.Yengine
* from ehArgs[] and will throw an array bounds or cast exception
* if it can't.
*/
private Exception StartEventHandler(ScriptEventCode eventCode, object[] ehArgs)
private Exception StartEventHandler(ScriptEventCode newEventCode, object[] newEhArgs)
{
// We use this.eventCode == ScriptEventCode.None to indicate we are idle.
// So trying to execute ScriptEventCode.None might make a mess.
if(eventCode == ScriptEventCode.None)
if(newEventCode == ScriptEventCode.None)
return new Exception("Can't process ScriptEventCode.None");
// Silly to even try if there is no handler defined for this event.
if(((int)eventCode >= 0) && (m_ObjCode.scriptEventHandlerTable[this.stateCode, (int)eventCode] == null))
if(((int)newEventCode >= 0) && (m_ObjCode.scriptEventHandlerTable[this.stateCode, (int)newEventCode] == null))
return null;
// The microthread shouldn't be processing any event code.
@@ -427,8 +427,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
// Save eventCode so we know what event handler to run in the microthread.
// And it also marks us busy so we can't be started again and this event lost.
this.eventCode = eventCode;
this.ehArgs = ehArgs;
this.eventCode = newEventCode;
this.ehArgs = newEhArgs;
// This calls ScriptUThread.Main() directly, and returns when Main() [indirectly]
// calls Suspend() or when Main() returns, whichever occurs first.
@@ -580,7 +580,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
*/
public void Reset()
{
checkstate:
checkstate:
XMRInstState iState = m_IState;
switch(iState)
{
@@ -834,17 +834,12 @@ namespace OpenSim.Region.ScriptEngine.Yengine
switch(this.callMode)
{
// Now we are ready to suspend the microthread.
// This is like a longjmp() to the most recent StartEx() or ResumeEx()
// with a simultaneous setjmp() so ResumeEx() can longjmp() back here.
// the script event handler wants to hibernate
// capture stack frames and unwind to Start() or Resume()
// Now we are ready to suspend or resume.
case CallMode_NORMAL:
m_CheckRunPhase = "suspending";
callMode = XMRInstance.CallMode_SAVE;
stackFrames = null;
throw new StackHibernateException();
throw new StackHibernateException(); // does not return
// We get here when the script state has been read in by MigrateInEventHandler().
// Since the stack is completely restored at this point, any subsequent calls