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send all animations to self again...
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@@ -347,15 +347,15 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential, Size = 16)]
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internal struct Vector3
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{
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internal Vector3(dReal x, dReal y, dReal z)
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{
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X = x; Y = y; Z = z; _w = 0.0f;
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X = x; Y = y; Z = z; //_w = 0.0f;
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}
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internal dReal X, Y, Z;
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private dReal _w;
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//private readonly dReal _w;
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}
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