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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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@@ -35,7 +35,6 @@ namespace OpenSim.Framework.Interfaces
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event StartAnim OnStartAnim;
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event LinkObjects OnLinkObjects;
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event GenericCall4 OnDeRezObject;
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event ModifyTerrain OnModifyTerrain;
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event GenericCall OnRegionHandShakeReply;
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event GenericCall OnRequestWearables;
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event GenericCall2 OnCompleteMovementToRegion;
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@@ -57,6 +56,13 @@ namespace OpenSim.Framework.Interfaces
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get;
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set;
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}
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LLUUID AgentId
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{
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get;
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}
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void OutPacket(Packet newPack);
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void SendAppearance(AvatarWearable[] wearables);
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void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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}
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