Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.

This commit is contained in:
MW
2007-05-27 18:52:42 +00:00
parent 06387d0344
commit c746a2f9f4
62 changed files with 1623 additions and 1784 deletions

View File

@@ -35,7 +35,6 @@ namespace OpenSim.Framework.Interfaces
event StartAnim OnStartAnim;
event LinkObjects OnLinkObjects;
event GenericCall4 OnDeRezObject;
event ModifyTerrain OnModifyTerrain;
event GenericCall OnRegionHandShakeReply;
event GenericCall OnRequestWearables;
event GenericCall2 OnCompleteMovementToRegion;
@@ -57,6 +56,13 @@ namespace OpenSim.Framework.Interfaces
get;
set;
}
LLUUID AgentId
{
get;
}
void OutPacket(Packet newPack);
void SendAppearance(AvatarWearable[] wearables);
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
}