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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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@@ -139,12 +139,12 @@ namespace OpenSim.Framework.User
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ClassifiedCategories.Add(ClassifiedCategoriesHash);
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ArrayList AgentInventory = new ArrayList();
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Console.WriteLine("adding inventory to response");
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System.Console.WriteLine("adding inventory to response");
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Hashtable TempHash;
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foreach (InventoryFolder InvFolder in TheUser.Inventory.InventoryFolders.Values)
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{
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TempHash = new Hashtable();
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Console.WriteLine("adding folder " + InvFolder.FolderName + ", ID: " + InvFolder.FolderID.ToStringHyphenated() + " with parent: " + InvFolder.ParentID.ToStringHyphenated());
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System.Console.WriteLine("adding folder " + InvFolder.FolderName + ", ID: " + InvFolder.FolderID.ToStringHyphenated() + " with parent: " + InvFolder.ParentID.ToStringHyphenated());
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TempHash["name"] = InvFolder.FolderName;
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TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
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TempHash["version"] = (Int32)InvFolder.Version;
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@@ -206,7 +206,7 @@ namespace OpenSim.Framework.User
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}
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catch (Exception E)
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{
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Console.WriteLine(E.ToString());
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System.Console.WriteLine(E.ToString());
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}
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//}
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}
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@@ -251,7 +251,7 @@ namespace OpenSim.Framework.User
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response["region_x"] = (Int32)SimInfo.RegionLocX * 256;
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//default is ogs user server, so let the sim know about the user via a XmlRpcRequest
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Console.WriteLine(SimInfo.caps_url);
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System.Console.WriteLine(SimInfo.caps_url);
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Hashtable SimParams = new Hashtable();
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SimParams["session_id"] = theUser.CurrentSessionID.ToString();
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SimParams["secure_session_id"] = theUser.CurrentSecureSessionID.ToString();
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