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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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@@ -2,13 +2,11 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using OpenSim.world;
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using OpenSim.UserServer;
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using OpenSim.Servers;
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using OpenSim.Assets;
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using OpenSim.Framework.Inventory;
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using libsecondlife;
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using OpenSim.RegionServer.world.scripting;
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using Avatar=libsecondlife.Avatar;
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namespace OpenSim.CAPS
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