mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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@@ -35,11 +35,11 @@ using System.Net.Sockets;
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using System.IO;
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using System.Threading;
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using System.Timers;
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using OpenSim.Framework;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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using OpenSim.world;
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using OpenSim.Assets;
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namespace OpenSim
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@@ -58,73 +58,40 @@ namespace OpenSim
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public LLUUID AgentID;
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public LLUUID SessionID;
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public LLUUID SecureSessionID = LLUUID.Zero;
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public bool m_child;
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public world.Avatar ClientAvatar;
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public bool m_child = false;
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private UseCircuitCodePacket cirpack;
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public Thread ClientThread;
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public LLVector3 startpos;
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private AgentAssetUpload UploadAssets;
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private LLUUID newAssetFolder = LLUUID.Zero;
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private bool debug = false;
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private World m_world;
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private IWorld m_world;
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private Dictionary<uint, ClientView> m_clientThreads;
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private AssetCache m_assetCache;
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private IGridServer m_gridServer;
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private IUserServer m_userServer = null;
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private InventoryCache m_inventoryCache;
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public bool m_sandboxMode;
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private int cachedtextureserial = 0;
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private RegionInfo m_regionData;
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protected AuthenticateSessionsBase m_authenticateSessionsHandler;
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public IUserServer UserServer
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{
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set
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{
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this.m_userServer = value;
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}
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}
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public LLVector3 StartPos
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
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{
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get
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{
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return startpos;
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}
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set
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{
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startpos = value;
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}
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}
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, ClientView> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child, RegionInfo regionDat, AuthenticateSessionsBase authenSessions)
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{
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m_world = world;
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m_clientThreads = clientThreads;
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m_assetCache = assetCache;
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m_gridServer = gridServer;
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m_networkServer = application;
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m_networkServer = packServer;
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m_inventoryCache = inventoryCache;
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m_sandboxMode = sandboxMode;
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m_child = child;
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m_regionData = regionDat;
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m_authenticateSessionsHandler = authenSessions;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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userEP = remoteEP;
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if (m_gridServer.GetName() == "Remote")
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{
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this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code);
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this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
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//Console.WriteLine("start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z);
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}
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else
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{
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this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
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}
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this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code);
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this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
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PacketQueue = new BlockingQueue<QueItem>();
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@@ -146,11 +113,10 @@ namespace OpenSim
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent");
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this.m_child = false;
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//this.m_world.RemoveViewerAgent(this);
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if (!this.m_sandboxMode)
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{
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this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode);
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m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false);
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}
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this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode);
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m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false);
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OnChildAgentStatus(this.m_child);
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//this.InitNewClient();
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}
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@@ -169,21 +135,16 @@ namespace OpenSim
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = this.ClientAvatar.localid;
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//kill.ObjectData[0].ID = this.ClientAvatar.localid;
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foreach (ClientView client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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if (this.m_userServer != null)
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{
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this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
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}
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else
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{
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this.m_inventoryCache.ClientLeaving(this.AgentID, null);
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}
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m_world.RemoveViewerAgent(this);
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this.m_inventoryCache.ClientLeaving(this.AgentID, null);
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// m_world.RemoveViewerAgent(this);
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m_clientThreads.Remove(this.CircuitCode);
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m_networkServer.RemoveClientCircuit(this.CircuitCode);
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@@ -270,13 +231,13 @@ namespace OpenSim
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protected virtual void InitNewClient()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
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this.ClientAvatar = m_world.AddViewerAgent(this);
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// this.ClientAvatar = m_world.AddViewerAgent(this);
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}
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protected virtual void AuthUser()
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{
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// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
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AuthenticateResponse sessionInfo = this.m_networkServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
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AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
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if (!sessionInfo.Authorised)
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{
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//session/circuit not authorised
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@@ -290,20 +251,14 @@ namespace OpenSim
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this.AgentID = cirpack.CircuitCode.ID;
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this.SessionID = cirpack.CircuitCode.SessionID;
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this.CircuitCode = cirpack.CircuitCode.Code;
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InitNewClient();
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this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
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this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
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InitNewClient();
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//this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
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// this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
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if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
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{
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this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
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}
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// Create Inventory, currently only works for sandbox mode
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if (m_sandboxMode)
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{
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this.SetupInventory(sessionInfo);
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}
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ClientLoop();
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}
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}
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@@ -318,18 +273,18 @@ namespace OpenSim
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#region Inventory Creation
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private void SetupInventory(AuthenticateResponse sessionInfo)
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{
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}
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private AgentInventory CreateInventory(LLUUID baseFolder)
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{
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AgentInventory inventory = null;
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return inventory;
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}
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private void CreateInventoryItem(CreateInventoryItemPacket packet)
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{
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}
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#endregion
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