Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.

This commit is contained in:
MW
2007-05-27 18:52:42 +00:00
parent 06387d0344
commit c746a2f9f4
62 changed files with 1623 additions and 1784 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenSim
public uint CircuitCode;
public EndPoint userEP;
protected OpenSimNetworkHandler m_networkServer;
protected PacketServer m_networkServer;
public ClientViewBase()
{