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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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@@ -29,7 +29,7 @@ namespace OpenSim
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public uint CircuitCode;
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public EndPoint userEP;
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protected OpenSimNetworkHandler m_networkServer;
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protected PacketServer m_networkServer;
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public ClientViewBase()
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{
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