Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.

This commit is contained in:
MW
2007-05-27 18:52:42 +00:00
parent 06387d0344
commit c746a2f9f4
62 changed files with 1623 additions and 1784 deletions

View File

@@ -4,15 +4,16 @@ using System.Text;
using System.Net;
using System.Net.Sockets;
using libsecondlife;
using OpenSim.Framework.Interfaces;
namespace OpenSim
{
public interface OpenSimNetworkHandler
{
void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender);
void RemoveClientCircuit(uint circuitcode);
void RegisterPacketServer(PacketServer server);
AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
}
}