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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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@@ -4,15 +4,16 @@ using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim
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{
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public interface OpenSimNetworkHandler
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{
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void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender);
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void RemoveClientCircuit(uint circuitcode);
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void RegisterPacketServer(PacketServer server);
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AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
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}
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}
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