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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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10
OpenSim/OpenSim.RegionServer/UserConfigUtility.cs
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10
OpenSim/OpenSim.RegionServer/UserConfigUtility.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim
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{
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public class UserConfigUtility
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{
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}
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}
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