Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.

This commit is contained in:
MW
2007-05-27 18:52:42 +00:00
parent 06387d0344
commit c746a2f9f4
62 changed files with 1623 additions and 1784 deletions

View File

@@ -34,7 +34,6 @@ using System.Data;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
using BerkeleyDb;
using Kds.Serialization;
using Kds.Serialization.Buffer;

View File

@@ -31,7 +31,7 @@ using Db4objects.Db4o.Query;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
namespace OpenSim.Storage.LocalStorageDb4o
{

View File

@@ -35,7 +35,7 @@ using System.Data.SQLite;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
namespace OpenSim.Storage.LocalStorageSQLite
{