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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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@@ -31,7 +31,7 @@ using Db4objects.Db4o.Query;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Terrain;
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namespace OpenSim.Storage.LocalStorageDb4o
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{
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