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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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@@ -14,8 +14,8 @@ namespace OpenSim.world
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public class SceneObject : Entity
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{
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private LLUUID rootUUID;
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private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
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private Dictionary<uint, ClientView> m_clientThreads;
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private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
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private Dictionary<uint, IClientAPI> m_clientThreads;
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private World m_world;
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public SceneObject()
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@@ -42,7 +42,7 @@ namespace OpenSim.world
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}
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public void GetProperites(ClientView client)
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public void GetProperites(IClientAPI client)
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{
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/*
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ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
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