Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.

This commit is contained in:
MW
2007-05-27 18:52:42 +00:00
parent 06387d0344
commit c746a2f9f4
62 changed files with 1623 additions and 1784 deletions

View File

@@ -14,8 +14,8 @@ namespace OpenSim.world
public class SceneObject : Entity
{
private LLUUID rootUUID;
private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
private Dictionary<uint, ClientView> m_clientThreads;
private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
private Dictionary<uint, IClientAPI> m_clientThreads;
private World m_world;
public SceneObject()
@@ -42,7 +42,7 @@ namespace OpenSim.world
}
public void GetProperites(ClientView client)
public void GetProperites(IClientAPI client)
{
/*
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();