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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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@@ -96,7 +96,7 @@ namespace OpenSim.world
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pos.Y = y;
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Primitive prim = entity as Primitive;
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// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
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prim.UpdatePosition(pos);
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//prim.UpdatePosition(pos);
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// Console.WriteLine("script- setting entity " + localID + " positon");
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}
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}
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