Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.

This commit is contained in:
MW
2007-05-27 18:52:42 +00:00
parent 06387d0344
commit c746a2f9f4
62 changed files with 1623 additions and 1784 deletions

View File

@@ -96,7 +96,7 @@ namespace OpenSim.world
pos.Y = y;
Primitive prim = entity as Primitive;
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
prim.UpdatePosition(pos);
//prim.UpdatePosition(pos);
// Console.WriteLine("script- setting entity " + localID + " positon");
}
}