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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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@@ -87,7 +87,7 @@ namespace OpenSim.RegionServer.world.scripting
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{
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Primitive prim = m_entity as Primitive;
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// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
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prim.UpdatePosition( value );
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// prim.UpdatePosition( value );
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}
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}
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}
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