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* Updated libomv to r3461
Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
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@@ -287,7 +287,7 @@ namespace OpenSim.Region.Physics.Meshing
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long start = 0;
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using (MemoryStream data = new MemoryStream(primShape.SculptData))
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{
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meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data, true);
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meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data);
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start = data.Position;
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}
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@@ -324,7 +324,7 @@ namespace OpenSim.Region.Physics.Meshing
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byte[] decompressedBuf = outMs.GetBuffer();
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decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf, true);
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decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
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}
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}
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}
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