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* Implements IGraphics interface for MRM Scripting.
* This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
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@@ -26,10 +26,7 @@
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*/
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@@ -159,7 +156,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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// Skip if other
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}
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void EventManager_OnChatFromClient(object sender, OpenSim.Framework.OSChatMessage chat)
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void EventManager_OnChatFromClient(object sender, OSChatMessage chat)
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{
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if (_OnChat != null)
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{
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