diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index f870b58165..bc2ca4c46d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -3527,14 +3527,15 @@ namespace OpenSim.Region.Framework.Scenes public void UpdateGroupRotationR(Quaternion rot) { m_rootPart.UpdateRotation(rot); - + +/* this is done by rootpart RotationOffset set called by UpdateRotation PhysicsActor actor = m_rootPart.PhysActor; if (actor != null) { actor.Orientation = m_rootPart.RotationOffset; m_scene.PhysicsScene.AddPhysicsActorTaint(actor); } - +*/ HasGroupChanged = true; ScheduleGroupForTerseUpdate(); }