diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 2352cedef4..901dcba707 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -502,8 +502,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess group.RootPart.IsAttachment = true; } - // For attachments, we must make sure that only a single object update occurs after we've finished - // all the necessary operations. + // If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since + // we'll be doing that later on. Scheduling more than one full update during the attachment + // process causes some clients to fail to display the attachment properly. m_Scene.AddNewSceneObject(group, true, false); // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);