trival tweak to trigger the continuous integration system

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-04 00:37:02 +01:00
parent b98442dcec
commit c7d0d71666

View File

@@ -4240,8 +4240,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCollisionSound(string impact_sound, double impact_volume)
{
m_host.AddScriptLPS(1);
// TODO: Parameter check logic required.
UUID soundId = UUID.Zero;
if (!UUID.TryParse(impact_sound, out soundId))