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trival tweak to trigger the continuous integration system
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@@ -4240,8 +4240,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llCollisionSound(string impact_sound, double impact_volume)
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{
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m_host.AddScriptLPS(1);
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// TODO: Parameter check logic required.
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UUID soundId = UUID.Zero;
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if (!UUID.TryParse(impact_sound, out soundId))
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