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Fox some local id issues in physics glue
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@@ -1633,7 +1633,8 @@ namespace OpenSim.Region.Framework.Scenes
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AbsolutePosition,
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Scale,
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RotationOffset,
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RigidBody);
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RigidBody,
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m_localId);
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PhysActor.SetMaterial(Material);
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}
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catch
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@@ -4442,7 +4443,8 @@ namespace OpenSim.Region.Framework.Scenes
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AbsolutePosition,
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Scale,
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RotationOffset,
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UsePhysics);
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UsePhysics,
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m_localId);
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PhysActor.SetMaterial(Material);
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pa = PhysActor;
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