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Convert SendKillObject to take a list of uint rather than sending one
packet per prim. More to come as we change to make use of this.
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@@ -1046,7 +1046,7 @@ namespace OpenSim.Framework
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="localID"></param>
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void SendKillObject(ulong regionHandle, uint localID);
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void SendKillObject(ulong regionHandle, List<uint> localID);
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void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
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void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
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