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Convert SendKillObject to take a list of uint rather than sending one
packet per prim. More to come as we change to make use of this.
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@@ -1162,7 +1162,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) ||
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(AttachmentPoint < 31) || (AttachmentPoint > 38))
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avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
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avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId });
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}
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}
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});
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