mirror of
https://github.com/opensim/opensim.git
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/Framework/Scenes/Scene.cs
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@@ -269,15 +269,19 @@ namespace OpenSim.Framework.Servers
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t.Priority,
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t.ThreadState);
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sb.Append(Environment.NewLine);
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sb.Append("\n");
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}
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int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0;
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ThreadPool.GetAvailableThreads(out workers, out ports);
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ThreadPool.GetMaxThreads(out maxWorkers, out maxPorts);
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sb.Append("\n");
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sb.Append(Environment.NewLine + "*** ThreadPool threads ***" + Environment.NewLine);
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sb.Append("workers: " + (maxWorkers - workers) + " (" + maxWorkers + "); ports: " + (maxPorts - ports) + " (" + maxPorts + ")" + Environment.NewLine);
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// For some reason mono 2.6.7 returns an empty threads set! Not going to confuse people by reporting
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// zero active threads.
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int totalThreads = Process.GetCurrentProcess().Threads.Count;
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if (totalThreads > 0)
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sb.AppendFormat("Total threads active: {0}\n\n", totalThreads);
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sb.Append("Main threadpool (excluding script engine pools)\n");
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sb.Append(Util.GetThreadPoolReport());
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return sb.ToString();
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}
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@@ -26,8 +26,8 @@
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*/
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using System;
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using System.Diagnostics;
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using System.Text;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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@@ -46,8 +46,12 @@ namespace OpenSim.Framework.Statistics
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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"Allocated to OpenSim : {0} MB" + Environment.NewLine,
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"Allocated to OpenSim objects: {0} MB\n",
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Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
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sb.Append(
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string.Format(
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"Process memory : {0} MB\n",
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Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)));
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return sb.ToString();
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}
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@@ -81,12 +81,15 @@ namespace OpenSim.Framework
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private static uint nextXferID = 5000;
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private static Random randomClass = new Random();
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// Get a list of invalid file characters (OS dependent)
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private static string regexInvalidFileChars = "[" + new String(Path.GetInvalidFileNameChars()) + "]";
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private static string regexInvalidPathChars = "[" + new String(Path.GetInvalidPathChars()) + "]";
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private static object XferLock = new object();
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/// <summary>Thread pool used for Util.FireAndForget if
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/// FireAndForgetMethod.SmartThreadPool is used</summary>
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/// <summary>
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/// Thread pool used for Util.FireAndForget if FireAndForgetMethod.SmartThreadPool is used
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/// </summary>
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private static SmartThreadPool m_ThreadPool;
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// Unix-epoch starts at January 1st 1970, 00:00:00 UTC. And all our times in the server are (or at least should be) in UTC.
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@@ -144,7 +147,6 @@ namespace OpenSim.Framework
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return lerp(y, lerp(x, a, b), lerp(x, c, d));
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}
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public static Encoding UTF8 = Encoding.UTF8;
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/// <value>
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@@ -1683,6 +1685,61 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Get a thread pool report.
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/// </summary>
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/// <returns></returns>
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public static string GetThreadPoolReport()
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{
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string threadPoolUsed = null;
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int maxThreads = 0;
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int minThreads = 0;
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int allocatedThreads = 0;
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int inUseThreads = 0;
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int waitingCallbacks = 0;
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int completionPortThreads = 0;
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StringBuilder sb = new StringBuilder();
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if (FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
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{
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threadPoolUsed = "SmartThreadPool";
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maxThreads = m_ThreadPool.MaxThreads;
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minThreads = m_ThreadPool.MinThreads;
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inUseThreads = m_ThreadPool.InUseThreads;
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allocatedThreads = m_ThreadPool.ActiveThreads;
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waitingCallbacks = m_ThreadPool.WaitingCallbacks;
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}
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else if (
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FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem
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|| FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem)
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{
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threadPoolUsed = "BuiltInThreadPool";
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ThreadPool.GetMaxThreads(out maxThreads, out completionPortThreads);
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ThreadPool.GetMinThreads(out minThreads, out completionPortThreads);
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int availableThreads;
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ThreadPool.GetAvailableThreads(out availableThreads, out completionPortThreads);
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inUseThreads = maxThreads - availableThreads;
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allocatedThreads = -1;
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waitingCallbacks = -1;
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}
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if (threadPoolUsed != null)
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{
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sb.AppendFormat("Thread pool used : {0}\n", threadPoolUsed);
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sb.AppendFormat("Max threads : {0}\n", maxThreads);
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sb.AppendFormat("Min threads : {0}\n", minThreads);
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sb.AppendFormat("Allocated threads : {0}\n", allocatedThreads < 0 ? "not applicable" : allocatedThreads.ToString());
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sb.AppendFormat("In use threads : {0}\n", inUseThreads);
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sb.AppendFormat("Work items waiting : {0}\n", waitingCallbacks < 0 ? "not available" : waitingCallbacks.ToString());
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}
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else
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{
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sb.AppendFormat("Thread pool not used\n");
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}
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return sb.ToString();
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}
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private static object SmartThreadPoolCallback(object o)
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{
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object[] array = (object[])o;
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