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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/Framework/Scenes/Scene.cs
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@@ -269,15 +269,19 @@ namespace OpenSim.Framework.Servers
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t.Priority,
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t.ThreadState);
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sb.Append(Environment.NewLine);
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sb.Append("\n");
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}
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int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0;
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ThreadPool.GetAvailableThreads(out workers, out ports);
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ThreadPool.GetMaxThreads(out maxWorkers, out maxPorts);
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sb.Append("\n");
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sb.Append(Environment.NewLine + "*** ThreadPool threads ***" + Environment.NewLine);
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sb.Append("workers: " + (maxWorkers - workers) + " (" + maxWorkers + "); ports: " + (maxPorts - ports) + " (" + maxPorts + ")" + Environment.NewLine);
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// For some reason mono 2.6.7 returns an empty threads set! Not going to confuse people by reporting
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// zero active threads.
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int totalThreads = Process.GetCurrentProcess().Threads.Count;
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if (totalThreads > 0)
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sb.AppendFormat("Total threads active: {0}\n\n", totalThreads);
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sb.Append("Main threadpool (excluding script engine pools)\n");
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sb.Append(Util.GetThreadPoolReport());
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return sb.ToString();
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}
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