mirror of
https://github.com/opensim/opensim.git
synced 2026-08-12 12:25:42 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/Framework/Scenes/Scene.cs
This commit is contained in:
@@ -124,15 +124,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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"Archiving", this, "save iar",
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"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
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"Save user inventory archive (IAR).",
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"<first> is the user's first name." + Environment.NewLine
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+ "<last> is the user's last name." + Environment.NewLine
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+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
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+ "-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
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+ "-c|--creators preserves information about foreign creators." + Environment.NewLine
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+ "-v|--verbose extra debug messages." + Environment.NewLine
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+ "--noassets stops assets being saved to the IAR."
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"<first> is the user's first name.\n"
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+ "<last> is the user's last name.\n"
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+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
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+ "<IAR path> is the filesystem path at which to save the IAR."
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+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
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+ string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
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+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
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+ "-c|--creators preserves information about foreign creators.\n"
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+ "-v|--verbose extra debug messages.\n"
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+ "--noassets stops assets being saved to the IAR.",
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HandleSaveInvConsoleCommand);
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m_aScene = scene;
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@@ -0,0 +1,123 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
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||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
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||||
* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Connectors.Hypergrid;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using log4net;
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using Nini.Config;
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namespace OpenSim.Region.CoreModules.Framework.UserManagement
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{
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public class HGUserManagementModule : UserManagementModule, ISharedRegionModule, IUserManagement
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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#region ISharedRegionModule
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public new void Initialise(IConfigSource config)
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{
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string umanmod = config.Configs["Modules"].GetString("UserManagementModule", base.Name);
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if (umanmod == Name)
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{
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m_Enabled = true;
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RegisterConsoleCmds();
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: {0} is enabled", Name);
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}
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}
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public override string Name
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{
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get { return "HGUserManagementModule"; }
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}
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#endregion ISharedRegionModule
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protected override void AddAdditionalUsers(UUID avatarID, string query, List<UserData> users)
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{
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string[] words = query.Split(new char[] { ' ' });
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for (int i = 0; i < words.Length; i++)
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{
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if (words[i].Length < 3)
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{
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if (i != words.Length - 1)
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Array.Copy(words, i + 1, words, i, words.Length - i - 1);
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Array.Resize(ref words, words.Length - 1);
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}
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}
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if (words.Length == 0 || words.Length > 2)
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return;
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if (words.Length == 2) // First.Last @foo.com, maybe?
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{
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bool found = false;
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foreach (UserData d in m_UserCache.Values)
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{
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if (d.LastName.StartsWith("@") &&
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(d.FirstName.ToLower().Equals(words[0].ToLower()) ||
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d.LastName.ToLower().Equals(words[1].ToLower())))
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{
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users.Add(d);
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found = true;
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break;
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}
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}
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if (!found) // This is it! Let's ask the other world
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{
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// TODO
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//UserAgentServiceConnector uasConn = new UserAgentServiceConnector(words[0]);
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//uasConn.GetUserInfo(...);
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}
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}
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else
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{
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foreach (UserData d in m_UserCache.Values)
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{
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if (d.LastName.StartsWith("@") &&
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(d.FirstName.ToLower().StartsWith(query.ToLower()) ||
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d.LastName.ToLower().StartsWith(query.ToLower())))
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users.Add(d);
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}
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}
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}
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}
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}
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@@ -38,12 +38,13 @@ using OpenSim.Services.Interfaces;
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using OpenSim.Services.Connectors.Hypergrid;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using log4net;
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using Nini.Config;
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namespace OpenSim.Region.CoreModules.Framework.UserManagement
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{
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class UserData
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public class UserData
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{
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public UUID Id { get; set; }
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public string FirstName { get; set; }
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@@ -56,36 +57,23 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<Scene> m_Scenes = new List<Scene>();
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protected bool m_Enabled;
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protected List<Scene> m_Scenes = new List<Scene>();
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// The cache
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Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
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protected Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
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#region ISharedRegionModule
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public void Initialise(IConfigSource config)
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{
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//m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled);
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//if (m_Enabled)
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//{
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// IConfig libConfig = config.Configs["LibraryService"];
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// if (libConfig != null)
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// {
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// string dllName = libConfig.GetString("LocalServiceModule", string.Empty);
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// m_log.Debug("[LIBRARY MODULE]: Library service dll is " + dllName);
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// if (dllName != string.Empty)
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// {
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// Object[] args = new Object[] { config };
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// m_Library = ServerUtils.LoadPlugin<ILibraryService>(dllName, args);
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// }
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// }
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//}
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MainConsole.Instance.Commands.AddCommand("Users", true,
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"show names",
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"show names",
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"Show the bindings between user UUIDs and user names",
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String.Empty,
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HandleShowUsers);
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string umanmod = config.Configs["Modules"].GetString("UserManagementModule", Name);
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if (umanmod == Name)
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{
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m_Enabled = true;
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RegisterConsoleCmds();
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: {0} is enabled", Name);
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}
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}
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public bool IsSharedModule
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@@ -93,9 +81,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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get { return true; }
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}
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public string Name
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public virtual string Name
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{
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get { return "UserManagement Module"; }
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get { return "BasicUserManagementModule"; }
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}
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public Type ReplaceableInterface
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@@ -105,17 +93,23 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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public void AddRegion(Scene scene)
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{
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m_Scenes.Add(scene);
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if (m_Enabled)
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{
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m_Scenes.Add(scene);
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scene.RegisterModuleInterface<IUserManagement>(this);
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scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
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scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded);
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scene.RegisterModuleInterface<IUserManagement>(this);
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scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
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scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded);
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}
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}
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public void RemoveRegion(Scene scene)
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{
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scene.UnregisterModuleInterface<IUserManagement>(this);
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m_Scenes.Remove(scene);
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if (m_Enabled)
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{
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scene.UnregisterModuleInterface<IUserManagement>(this);
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m_Scenes.Remove(scene);
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}
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}
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public void RegionLoaded(Scene s)
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@@ -149,7 +143,15 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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void EventManager_OnNewClient(IClientAPI client)
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{
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client.OnConnectionClosed += new Action<IClientAPI>(HandleConnectionClosed);
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client.OnNameFromUUIDRequest += new UUIDNameRequest(HandleUUIDNameRequest);
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client.OnAvatarPickerRequest += new AvatarPickerRequest(HandleAvatarPickerRequest);
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}
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void HandleConnectionClosed(IClientAPI client)
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{
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client.OnNameFromUUIDRequest -= new UUIDNameRequest(HandleUUIDNameRequest);
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client.OnAvatarPickerRequest -= new AvatarPickerRequest(HandleAvatarPickerRequest);
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}
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void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
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@@ -170,6 +172,78 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
}
|
||||
}
|
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|
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public void HandleAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query)
|
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{
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//EventManager.TriggerAvatarPickerRequest();
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|
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: HandleAvatarPickerRequest for {0}", query);
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List<UserAccount> accs = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, query);
|
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|
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List<UserData> users = new List<UserData>();
|
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if (accs != null)
|
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{
|
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: Found {0} users", accs.Count);
|
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foreach (UserAccount acc in accs)
|
||||
{
|
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UserData ud = new UserData();
|
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ud.FirstName = acc.FirstName;
|
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ud.LastName = acc.LastName;
|
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ud.Id = acc.PrincipalID;
|
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users.Add(ud);
|
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}
|
||||
}
|
||||
|
||||
AddAdditionalUsers(avatarID, query, users);
|
||||
|
||||
AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
|
||||
AvatarPickerReplyPacket.DataBlock[] searchData =
|
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new AvatarPickerReplyPacket.DataBlock[users.Count];
|
||||
AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock();
|
||||
|
||||
agentData.AgentID = avatarID;
|
||||
agentData.QueryID = RequestID;
|
||||
replyPacket.AgentData = agentData;
|
||||
//byte[] bytes = new byte[AvatarResponses.Count*32];
|
||||
|
||||
int i = 0;
|
||||
foreach (UserData item in users)
|
||||
{
|
||||
UUID translatedIDtem = item.Id;
|
||||
searchData[i] = new AvatarPickerReplyPacket.DataBlock();
|
||||
searchData[i].AvatarID = translatedIDtem;
|
||||
searchData[i].FirstName = Utils.StringToBytes((string)item.FirstName);
|
||||
searchData[i].LastName = Utils.StringToBytes((string)item.LastName);
|
||||
i++;
|
||||
}
|
||||
if (users.Count == 0)
|
||||
{
|
||||
searchData = new AvatarPickerReplyPacket.DataBlock[0];
|
||||
}
|
||||
replyPacket.Data = searchData;
|
||||
|
||||
AvatarPickerReplyAgentDataArgs agent_data = new AvatarPickerReplyAgentDataArgs();
|
||||
agent_data.AgentID = replyPacket.AgentData.AgentID;
|
||||
agent_data.QueryID = replyPacket.AgentData.QueryID;
|
||||
|
||||
List<AvatarPickerReplyDataArgs> data_args = new List<AvatarPickerReplyDataArgs>();
|
||||
for (i = 0; i < replyPacket.Data.Length; i++)
|
||||
{
|
||||
AvatarPickerReplyDataArgs data_arg = new AvatarPickerReplyDataArgs();
|
||||
data_arg.AvatarID = replyPacket.Data[i].AvatarID;
|
||||
data_arg.FirstName = replyPacket.Data[i].FirstName;
|
||||
data_arg.LastName = replyPacket.Data[i].LastName;
|
||||
data_args.Add(data_arg);
|
||||
}
|
||||
client.SendAvatarPickerReply(agent_data, data_args);
|
||||
}
|
||||
|
||||
protected virtual void AddAdditionalUsers(UUID avatarID, string query, List<UserData> users)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion Event Handlers
|
||||
|
||||
private void CacheCreators(SceneObjectGroup sog)
|
||||
@@ -425,13 +499,23 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
|
||||
#endregion IUserManagement
|
||||
|
||||
protected void RegisterConsoleCmds()
|
||||
{
|
||||
MainConsole.Instance.Commands.AddCommand("Users", true,
|
||||
"show names",
|
||||
"show names",
|
||||
"Show the bindings between user UUIDs and user names",
|
||||
String.Empty,
|
||||
HandleShowUsers);
|
||||
}
|
||||
|
||||
private void HandleShowUsers(string module, string[] cmd)
|
||||
{
|
||||
lock (m_UserCache)
|
||||
{
|
||||
if (m_UserCache.Count == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("No users not found");
|
||||
MainConsole.Instance.Output("No users found");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
<Extension path = "/OpenSim/RegionModules">
|
||||
<RegionModule id="UserManagementModule" type="OpenSim.Region.CoreModules.Framework.UserManagement.UserManagementModule" />
|
||||
<RegionModule id="HGUserManagementModule" type="OpenSim.Region.CoreModules.Framework.UserManagement.HGUserManagementModule" />
|
||||
<RegionModule id="EntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule" />
|
||||
<RegionModule id="HGEntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule" />
|
||||
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />
|
||||
|
||||
@@ -0,0 +1,124 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenMetaverse;
|
||||
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
|
||||
{
|
||||
public class AuthorizationService : IAuthorizationService
|
||||
{
|
||||
private enum AccessFlags
|
||||
{
|
||||
None = 0, /* No restrictions */
|
||||
DisallowResidents = 1, /* Only gods and managers*/
|
||||
DisallowForeigners = 2, /* Only local people */
|
||||
}
|
||||
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IUserManagement m_UserManagement;
|
||||
private IGridService m_GridService;
|
||||
|
||||
private Scene m_Scene;
|
||||
AccessFlags m_accessValue = AccessFlags.None;
|
||||
|
||||
|
||||
public AuthorizationService(IConfig config, Scene scene)
|
||||
{
|
||||
m_Scene = scene;
|
||||
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
|
||||
m_GridService = scene.GridService;
|
||||
|
||||
if (config != null)
|
||||
{
|
||||
string accessStr = config.GetString("Region_" + scene.RegionInfo.RegionName.Replace(' ', '_'), String.Empty);
|
||||
if (accessStr != string.Empty)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_accessValue = (AccessFlags)Enum.Parse(typeof(AccessFlags), accessStr);
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
m_log.WarnFormat("[AuthorizationService]: {0} is not a valid access flag", accessStr);
|
||||
}
|
||||
}
|
||||
m_log.DebugFormat("[AuthorizationService]: Region {0} access restrictions: {1}", m_Scene.RegionInfo.RegionName, m_accessValue);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public bool IsAuthorizedForRegion(
|
||||
string user, string firstName, string lastName, string regionID, out string message)
|
||||
{
|
||||
message = "authorized";
|
||||
|
||||
// This should not happen
|
||||
if (m_Scene.RegionInfo.RegionID.ToString() != regionID)
|
||||
{
|
||||
m_log.WarnFormat("[AuthorizationService]: Service for region {0} received request to authorize for region {1}",
|
||||
m_Scene.RegionInfo.RegionID, regionID);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m_accessValue == AccessFlags.None)
|
||||
return true;
|
||||
|
||||
UUID userID = new UUID(user);
|
||||
bool authorized = true;
|
||||
if ((m_accessValue & AccessFlags.DisallowForeigners) == AccessFlags.DisallowForeigners)
|
||||
{
|
||||
authorized = m_UserManagement.IsLocalGridUser(userID);
|
||||
if (!authorized)
|
||||
message = "no foreigner users allowed in this region";
|
||||
}
|
||||
if (authorized && (m_accessValue & AccessFlags.DisallowResidents) == AccessFlags.DisallowResidents)
|
||||
{
|
||||
authorized = m_Scene.Permissions.IsGod(userID) | m_Scene.Permissions.IsAdministrator(userID);
|
||||
if (!authorized)
|
||||
message = "only Admins and Managers allowed in this region";
|
||||
}
|
||||
|
||||
return authorized;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -39,13 +39,15 @@ using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
|
||||
{
|
||||
public class LocalAuthorizationServicesConnector : ISharedRegionModule, IAuthorizationService
|
||||
public class LocalAuthorizationServicesConnector : INonSharedRegionModule, IAuthorizationService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IAuthorizationService m_AuthorizationService;
|
||||
private Scene m_Scene;
|
||||
private IConfig m_AuthorizationConfig;
|
||||
|
||||
private bool m_Enabled = false;
|
||||
|
||||
@@ -69,33 +71,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
|
||||
string name = moduleConfig.GetString("AuthorizationServices", string.Empty);
|
||||
if (name == Name)
|
||||
{
|
||||
IConfig authorizationConfig = source.Configs["AuthorizationService"];
|
||||
if (authorizationConfig == null)
|
||||
{
|
||||
m_log.Error("[AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
|
||||
return;
|
||||
}
|
||||
|
||||
string serviceDll = authorizationConfig.GetString("LocalServiceModule",
|
||||
String.Empty);
|
||||
|
||||
if (serviceDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[AUTHORIZATION CONNECTOR]: No LocalServiceModule named in section AuthorizationService");
|
||||
return;
|
||||
}
|
||||
|
||||
Object[] args = new Object[] { source };
|
||||
m_AuthorizationService =
|
||||
ServerUtils.LoadPlugin<IAuthorizationService>(serviceDll,
|
||||
args);
|
||||
|
||||
if (m_AuthorizationService == null)
|
||||
{
|
||||
m_log.Error("[AUTHORIZATION CONNECTOR]: Can't load authorization service");
|
||||
return;
|
||||
}
|
||||
m_Enabled = true;
|
||||
m_AuthorizationConfig = source.Configs["AuthorizationService"];
|
||||
m_log.Info("[AUTHORIZATION CONNECTOR]: Local authorization connector enabled");
|
||||
}
|
||||
}
|
||||
@@ -115,6 +92,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
|
||||
return;
|
||||
|
||||
scene.RegisterModuleInterface<IAuthorizationService>(this);
|
||||
m_Scene = scene;
|
||||
|
||||
scene.EventManager.OnLoginsEnabled += new EventManager.LoginsEnabled(OnLoginsEnabled);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
@@ -131,9 +111,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
|
||||
scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
private void OnLoginsEnabled(string regionName)
|
||||
{
|
||||
m_AuthorizationService = new AuthorizationService(m_AuthorizationConfig, m_Scene);
|
||||
}
|
||||
|
||||
public bool IsAuthorizedForRegion(
|
||||
string userID, string firstName, string lastName, string regionID, out string message)
|
||||
{
|
||||
message = "";
|
||||
if (!m_Enabled)
|
||||
return true;
|
||||
|
||||
return m_AuthorizationService.IsAuthorizedForRegion(userID, firstName, lastName, regionID, out message);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,8 +26,10 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Security;
|
||||
using System.Timers;
|
||||
@@ -46,8 +48,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private delegate void LookupUUIDS(List<UUID> uuidLst);
|
||||
|
||||
private Timer m_regionChangeTimer = new Timer();
|
||||
public Scene Scene { get; private set; }
|
||||
public IUserManagement UserManager { get; private set; }
|
||||
@@ -907,98 +907,77 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false))
|
||||
return;
|
||||
|
||||
Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
|
||||
Dictionary<uint, float> sceneData = null;
|
||||
List<UUID> uuidNameLookupList = new List<UUID>();
|
||||
|
||||
if (reportType == 1)
|
||||
{
|
||||
SceneData = Scene.PhysicsScene.GetTopColliders();
|
||||
sceneData = Scene.PhysicsScene.GetTopColliders();
|
||||
}
|
||||
else if (reportType == 0)
|
||||
{
|
||||
SceneData = Scene.SceneGraph.GetTopScripts();
|
||||
IScriptModule scriptModule = Scene.RequestModuleInterface<IScriptModule>();
|
||||
|
||||
if (scriptModule != null)
|
||||
sceneData = scriptModule.GetObjectScriptsExecutionTimes();
|
||||
}
|
||||
|
||||
List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
|
||||
lock (SceneData)
|
||||
if (sceneData != null)
|
||||
{
|
||||
foreach (uint obj in SceneData.Keys)
|
||||
var sortedSceneData
|
||||
= sceneData.Select(
|
||||
item => new { Measurement = item.Value, Part = Scene.GetSceneObjectPart(item.Key) });
|
||||
|
||||
sortedSceneData.OrderBy(item => item.Measurement);
|
||||
|
||||
int items = 0;
|
||||
|
||||
foreach (var entry in sortedSceneData)
|
||||
{
|
||||
SceneObjectPart prt = Scene.GetSceneObjectPart(obj);
|
||||
if (prt != null)
|
||||
// The object may have been deleted since we received the data.
|
||||
if (entry.Part == null)
|
||||
continue;
|
||||
|
||||
// Don't show scripts that haven't executed or where execution time is below one microsecond in
|
||||
// order to produce a more readable report.
|
||||
if (entry.Measurement < 0.001)
|
||||
continue;
|
||||
|
||||
items++;
|
||||
SceneObjectGroup so = entry.Part.ParentGroup;
|
||||
|
||||
LandStatReportItem lsri = new LandStatReportItem();
|
||||
lsri.LocationX = so.AbsolutePosition.X;
|
||||
lsri.LocationY = so.AbsolutePosition.Y;
|
||||
lsri.LocationZ = so.AbsolutePosition.Z;
|
||||
lsri.Score = entry.Measurement;
|
||||
lsri.TaskID = so.UUID;
|
||||
lsri.TaskLocalID = so.LocalId;
|
||||
lsri.TaskName = entry.Part.Name;
|
||||
lsri.OwnerName = UserManager.GetUserName(so.OwnerID);
|
||||
|
||||
if (filter.Length != 0)
|
||||
{
|
||||
SceneObjectGroup sog = prt.ParentGroup;
|
||||
LandStatReportItem lsri = new LandStatReportItem();
|
||||
lsri.LocationX = sog.AbsolutePosition.X;
|
||||
lsri.LocationY = sog.AbsolutePosition.Y;
|
||||
lsri.LocationZ = sog.AbsolutePosition.Z;
|
||||
lsri.Score = SceneData[obj];
|
||||
lsri.TaskID = sog.UUID;
|
||||
lsri.TaskLocalID = sog.LocalId;
|
||||
lsri.TaskName = sog.GetPartName(obj);
|
||||
lsri.OwnerName = "waiting";
|
||||
lock (uuidNameLookupList)
|
||||
uuidNameLookupList.Add(sog.OwnerID);
|
||||
|
||||
if (filter.Length != 0)
|
||||
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
|
||||
{
|
||||
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
SceneReport.Add(lsri);
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
SceneReport.Add(lsri);
|
||||
|
||||
if (items >= 100)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
|
||||
|
||||
if (uuidNameLookupList.Count > 0)
|
||||
LookupUUID(uuidNameLookupList);
|
||||
}
|
||||
|
||||
private static void LookupUUIDSCompleted(IAsyncResult iar)
|
||||
{
|
||||
LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
private void LookupUUID(List<UUID> uuidLst)
|
||||
{
|
||||
LookupUUIDS d = LookupUUIDsAsync;
|
||||
|
||||
d.BeginInvoke(uuidLst,
|
||||
LookupUUIDSCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
private void LookupUUIDsAsync(List<UUID> uuidLst)
|
||||
{
|
||||
UUID[] uuidarr;
|
||||
|
||||
lock (uuidLst)
|
||||
{
|
||||
uuidarr = uuidLst.ToArray();
|
||||
}
|
||||
|
||||
for (int i = 0; i < uuidarr.Length; i++)
|
||||
{
|
||||
// string lookupname = Scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
|
||||
|
||||
IUserManagement userManager = Scene.RequestModuleInterface<IUserManagement>();
|
||||
if (userManager != null)
|
||||
userManager.GetUserName(uuidarr[i]);
|
||||
|
||||
// we drop it. It gets cached though... so we're ready for the next request.
|
||||
// diva commnent 11/21/2010: uh?!? wft?
|
||||
// justincc comment 21/01/2011: A side effect of userManager.GetUserName() I presume.
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Outgoing Packets
|
||||
|
||||
@@ -1664,7 +1664,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
if (e.OwnerID == targetID)
|
||||
{
|
||||
if (e.scriptScore >= 0.01)
|
||||
if (e.ContainsScripts())
|
||||
{
|
||||
returns.Add(e);
|
||||
}
|
||||
@@ -1681,7 +1681,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
|
||||
if (landobject.LandData.OwnerID != e.OwnerID)
|
||||
{
|
||||
if (e.scriptScore >= 0.01)
|
||||
if (e.ContainsScripts())
|
||||
{
|
||||
returns.Add(e);
|
||||
}
|
||||
|
||||
@@ -86,6 +86,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
private volatile bool m_tainted;
|
||||
private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
|
||||
|
||||
private String m_InitialTerrain = "pinhead-island";
|
||||
|
||||
/// <summary>
|
||||
/// Human readable list of terrain file extensions that are supported.
|
||||
/// </summary>
|
||||
@@ -109,6 +111,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
/// <param name="config">Config for the region</param>
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
IConfig terrainConfig = config.Configs["Terrain"];
|
||||
if (terrainConfig != null)
|
||||
m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
@@ -120,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
{
|
||||
if (m_scene.Heightmap == null)
|
||||
{
|
||||
m_channel = new TerrainChannel();
|
||||
m_channel = new TerrainChannel(m_InitialTerrain);
|
||||
m_scene.Heightmap = m_channel;
|
||||
m_revert = new TerrainChannel();
|
||||
UpdateRevertMap();
|
||||
|
||||
@@ -92,7 +92,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
return;
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("MAP NAME=({0})", mapName);
|
||||
//m_log.DebugFormat("MAP NAME=({0})", mapName);
|
||||
|
||||
// Hack to get around the fact that ll V3 now drops the port from the
|
||||
// map name. See https://jira.secondlife.com/browse/VWR-28570
|
||||
//
|
||||
// Caller, use this magic form instead:
|
||||
// secondlife://http|!!mygrid.com|8002|Region+Name/128/128
|
||||
// or url encode if possible.
|
||||
// the hacks we do with this viewer...
|
||||
//
|
||||
string mapNameOrig = mapName;
|
||||
if (mapName.Contains("|"))
|
||||
mapName = mapName.Replace('|', ':');
|
||||
if (mapName.Contains("+"))
|
||||
mapName = mapName.Replace('+', ' ');
|
||||
if (mapName.Contains("!"))
|
||||
mapName = mapName.Replace('!', '/');
|
||||
|
||||
// try to fetch from GridServer
|
||||
List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
|
||||
@@ -114,7 +130,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
data.MapImageId = UUID.Zero;
|
||||
else
|
||||
data.MapImageId = info.TerrainImage;
|
||||
data.Name = info.RegionName;
|
||||
// ugh! V2-3 is very sensitive about the result being
|
||||
// exactly the same as the requested name
|
||||
if (regionInfos.Count == 1)
|
||||
data.Name = mapNameOrig;
|
||||
else
|
||||
data.Name = info.RegionName;
|
||||
data.RegionFlags = 0; // TODO not used?
|
||||
data.WaterHeight = 0; // not used
|
||||
data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
|
||||
@@ -138,6 +159,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
// flags are agent flags sent from the viewer.
|
||||
// they have different values depending on different viewers, apparently
|
||||
remoteClient.SendMapBlock(blocks, flags);
|
||||
|
||||
// send extra user messages for V3
|
||||
// because the UI is very confusing
|
||||
// while we don't fix the hard-coded urls
|
||||
if (flags == 2)
|
||||
{
|
||||
if (regionInfos.Count == 0)
|
||||
remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
|
||||
else if (regionInfos.Count == 1)
|
||||
remoteClient.SendAgentAlertMessage("Region found!", false);
|
||||
}
|
||||
}
|
||||
|
||||
// private Scene GetClientScene(IClientAPI client)
|
||||
|
||||
Reference in New Issue
Block a user