Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
This commit is contained in:
Melanie
2012-03-18 20:44:56 +00:00
48 changed files with 1088 additions and 399 deletions

View File

@@ -124,15 +124,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
"Archiving", this, "save iar",
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
"Save user inventory archive (IAR).",
"<first> is the user's first name." + Environment.NewLine
+ "<last> is the user's last name." + Environment.NewLine
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
+ "-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
+ "-c|--creators preserves information about foreign creators." + Environment.NewLine
+ "-v|--verbose extra debug messages." + Environment.NewLine
+ "--noassets stops assets being saved to the IAR."
"<first> is the user's first name.\n"
+ "<last> is the user's last name.\n"
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
+ "<IAR path> is the filesystem path at which to save the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
+ string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
+ "-c|--creators preserves information about foreign creators.\n"
+ "-v|--verbose extra debug messages.\n"
+ "--noassets stops assets being saved to the IAR.",
HandleSaveInvConsoleCommand);
m_aScene = scene;

View File

@@ -0,0 +1,123 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors.Hypergrid;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using Nini.Config;
namespace OpenSim.Region.CoreModules.Framework.UserManagement
{
public class HGUserManagementModule : UserManagementModule, ISharedRegionModule, IUserManagement
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region ISharedRegionModule
public new void Initialise(IConfigSource config)
{
string umanmod = config.Configs["Modules"].GetString("UserManagementModule", base.Name);
if (umanmod == Name)
{
m_Enabled = true;
RegisterConsoleCmds();
m_log.DebugFormat("[USER MANAGEMENT MODULE]: {0} is enabled", Name);
}
}
public override string Name
{
get { return "HGUserManagementModule"; }
}
#endregion ISharedRegionModule
protected override void AddAdditionalUsers(UUID avatarID, string query, List<UserData> users)
{
string[] words = query.Split(new char[] { ' ' });
for (int i = 0; i < words.Length; i++)
{
if (words[i].Length < 3)
{
if (i != words.Length - 1)
Array.Copy(words, i + 1, words, i, words.Length - i - 1);
Array.Resize(ref words, words.Length - 1);
}
}
if (words.Length == 0 || words.Length > 2)
return;
if (words.Length == 2) // First.Last @foo.com, maybe?
{
bool found = false;
foreach (UserData d in m_UserCache.Values)
{
if (d.LastName.StartsWith("@") &&
(d.FirstName.ToLower().Equals(words[0].ToLower()) ||
d.LastName.ToLower().Equals(words[1].ToLower())))
{
users.Add(d);
found = true;
break;
}
}
if (!found) // This is it! Let's ask the other world
{
// TODO
//UserAgentServiceConnector uasConn = new UserAgentServiceConnector(words[0]);
//uasConn.GetUserInfo(...);
}
}
else
{
foreach (UserData d in m_UserCache.Values)
{
if (d.LastName.StartsWith("@") &&
(d.FirstName.ToLower().StartsWith(query.ToLower()) ||
d.LastName.ToLower().StartsWith(query.ToLower())))
users.Add(d);
}
}
}
}
}

View File

@@ -38,12 +38,13 @@ using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors.Hypergrid;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using Nini.Config;
namespace OpenSim.Region.CoreModules.Framework.UserManagement
{
class UserData
public class UserData
{
public UUID Id { get; set; }
public string FirstName { get; set; }
@@ -56,36 +57,23 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_Scenes = new List<Scene>();
protected bool m_Enabled;
protected List<Scene> m_Scenes = new List<Scene>();
// The cache
Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
protected Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
#region ISharedRegionModule
public void Initialise(IConfigSource config)
{
//m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled);
//if (m_Enabled)
//{
// IConfig libConfig = config.Configs["LibraryService"];
// if (libConfig != null)
// {
// string dllName = libConfig.GetString("LocalServiceModule", string.Empty);
// m_log.Debug("[LIBRARY MODULE]: Library service dll is " + dllName);
// if (dllName != string.Empty)
// {
// Object[] args = new Object[] { config };
// m_Library = ServerUtils.LoadPlugin<ILibraryService>(dllName, args);
// }
// }
//}
MainConsole.Instance.Commands.AddCommand("Users", true,
"show names",
"show names",
"Show the bindings between user UUIDs and user names",
String.Empty,
HandleShowUsers);
string umanmod = config.Configs["Modules"].GetString("UserManagementModule", Name);
if (umanmod == Name)
{
m_Enabled = true;
RegisterConsoleCmds();
m_log.DebugFormat("[USER MANAGEMENT MODULE]: {0} is enabled", Name);
}
}
public bool IsSharedModule
@@ -93,9 +81,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
get { return true; }
}
public string Name
public virtual string Name
{
get { return "UserManagement Module"; }
get { return "BasicUserManagementModule"; }
}
public Type ReplaceableInterface
@@ -105,17 +93,23 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
public void AddRegion(Scene scene)
{
m_Scenes.Add(scene);
if (m_Enabled)
{
m_Scenes.Add(scene);
scene.RegisterModuleInterface<IUserManagement>(this);
scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded);
scene.RegisterModuleInterface<IUserManagement>(this);
scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded);
}
}
public void RemoveRegion(Scene scene)
{
scene.UnregisterModuleInterface<IUserManagement>(this);
m_Scenes.Remove(scene);
if (m_Enabled)
{
scene.UnregisterModuleInterface<IUserManagement>(this);
m_Scenes.Remove(scene);
}
}
public void RegionLoaded(Scene s)
@@ -149,7 +143,15 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
void EventManager_OnNewClient(IClientAPI client)
{
client.OnConnectionClosed += new Action<IClientAPI>(HandleConnectionClosed);
client.OnNameFromUUIDRequest += new UUIDNameRequest(HandleUUIDNameRequest);
client.OnAvatarPickerRequest += new AvatarPickerRequest(HandleAvatarPickerRequest);
}
void HandleConnectionClosed(IClientAPI client)
{
client.OnNameFromUUIDRequest -= new UUIDNameRequest(HandleUUIDNameRequest);
client.OnAvatarPickerRequest -= new AvatarPickerRequest(HandleAvatarPickerRequest);
}
void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
@@ -170,6 +172,78 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
}
}
public void HandleAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query)
{
//EventManager.TriggerAvatarPickerRequest();
m_log.DebugFormat("[USER MANAGEMENT MODULE]: HandleAvatarPickerRequest for {0}", query);
List<UserAccount> accs = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, query);
List<UserData> users = new List<UserData>();
if (accs != null)
{
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Found {0} users", accs.Count);
foreach (UserAccount acc in accs)
{
UserData ud = new UserData();
ud.FirstName = acc.FirstName;
ud.LastName = acc.LastName;
ud.Id = acc.PrincipalID;
users.Add(ud);
}
}
AddAdditionalUsers(avatarID, query, users);
AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
// TODO: don't create new blocks if recycling an old packet
AvatarPickerReplyPacket.DataBlock[] searchData =
new AvatarPickerReplyPacket.DataBlock[users.Count];
AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock();
agentData.AgentID = avatarID;
agentData.QueryID = RequestID;
replyPacket.AgentData = agentData;
//byte[] bytes = new byte[AvatarResponses.Count*32];
int i = 0;
foreach (UserData item in users)
{
UUID translatedIDtem = item.Id;
searchData[i] = new AvatarPickerReplyPacket.DataBlock();
searchData[i].AvatarID = translatedIDtem;
searchData[i].FirstName = Utils.StringToBytes((string)item.FirstName);
searchData[i].LastName = Utils.StringToBytes((string)item.LastName);
i++;
}
if (users.Count == 0)
{
searchData = new AvatarPickerReplyPacket.DataBlock[0];
}
replyPacket.Data = searchData;
AvatarPickerReplyAgentDataArgs agent_data = new AvatarPickerReplyAgentDataArgs();
agent_data.AgentID = replyPacket.AgentData.AgentID;
agent_data.QueryID = replyPacket.AgentData.QueryID;
List<AvatarPickerReplyDataArgs> data_args = new List<AvatarPickerReplyDataArgs>();
for (i = 0; i < replyPacket.Data.Length; i++)
{
AvatarPickerReplyDataArgs data_arg = new AvatarPickerReplyDataArgs();
data_arg.AvatarID = replyPacket.Data[i].AvatarID;
data_arg.FirstName = replyPacket.Data[i].FirstName;
data_arg.LastName = replyPacket.Data[i].LastName;
data_args.Add(data_arg);
}
client.SendAvatarPickerReply(agent_data, data_args);
}
protected virtual void AddAdditionalUsers(UUID avatarID, string query, List<UserData> users)
{
}
#endregion Event Handlers
private void CacheCreators(SceneObjectGroup sog)
@@ -425,13 +499,23 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
#endregion IUserManagement
protected void RegisterConsoleCmds()
{
MainConsole.Instance.Commands.AddCommand("Users", true,
"show names",
"show names",
"Show the bindings between user UUIDs and user names",
String.Empty,
HandleShowUsers);
}
private void HandleShowUsers(string module, string[] cmd)
{
lock (m_UserCache)
{
if (m_UserCache.Count == 0)
{
MainConsole.Instance.Output("No users not found");
MainConsole.Instance.Output("No users found");
return;
}

View File

@@ -9,6 +9,7 @@
<Extension path = "/OpenSim/RegionModules">
<RegionModule id="UserManagementModule" type="OpenSim.Region.CoreModules.Framework.UserManagement.UserManagementModule" />
<RegionModule id="HGUserManagementModule" type="OpenSim.Region.CoreModules.Framework.UserManagement.HGUserManagementModule" />
<RegionModule id="EntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule" />
<RegionModule id="HGEntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule" />
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />

View File

@@ -0,0 +1,124 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
{
public class AuthorizationService : IAuthorizationService
{
private enum AccessFlags
{
None = 0, /* No restrictions */
DisallowResidents = 1, /* Only gods and managers*/
DisallowForeigners = 2, /* Only local people */
}
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private IUserManagement m_UserManagement;
private IGridService m_GridService;
private Scene m_Scene;
AccessFlags m_accessValue = AccessFlags.None;
public AuthorizationService(IConfig config, Scene scene)
{
m_Scene = scene;
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
m_GridService = scene.GridService;
if (config != null)
{
string accessStr = config.GetString("Region_" + scene.RegionInfo.RegionName.Replace(' ', '_'), String.Empty);
if (accessStr != string.Empty)
{
try
{
m_accessValue = (AccessFlags)Enum.Parse(typeof(AccessFlags), accessStr);
}
catch (ArgumentException)
{
m_log.WarnFormat("[AuthorizationService]: {0} is not a valid access flag", accessStr);
}
}
m_log.DebugFormat("[AuthorizationService]: Region {0} access restrictions: {1}", m_Scene.RegionInfo.RegionName, m_accessValue);
}
}
public bool IsAuthorizedForRegion(
string user, string firstName, string lastName, string regionID, out string message)
{
message = "authorized";
// This should not happen
if (m_Scene.RegionInfo.RegionID.ToString() != regionID)
{
m_log.WarnFormat("[AuthorizationService]: Service for region {0} received request to authorize for region {1}",
m_Scene.RegionInfo.RegionID, regionID);
return true;
}
if (m_accessValue == AccessFlags.None)
return true;
UUID userID = new UUID(user);
bool authorized = true;
if ((m_accessValue & AccessFlags.DisallowForeigners) == AccessFlags.DisallowForeigners)
{
authorized = m_UserManagement.IsLocalGridUser(userID);
if (!authorized)
message = "no foreigner users allowed in this region";
}
if (authorized && (m_accessValue & AccessFlags.DisallowResidents) == AccessFlags.DisallowResidents)
{
authorized = m_Scene.Permissions.IsGod(userID) | m_Scene.Permissions.IsAdministrator(userID);
if (!authorized)
message = "only Admins and Managers allowed in this region";
}
return authorized;
}
}
}

View File

@@ -39,13 +39,15 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
{
public class LocalAuthorizationServicesConnector : ISharedRegionModule, IAuthorizationService
public class LocalAuthorizationServicesConnector : INonSharedRegionModule, IAuthorizationService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private IAuthorizationService m_AuthorizationService;
private Scene m_Scene;
private IConfig m_AuthorizationConfig;
private bool m_Enabled = false;
@@ -69,33 +71,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
string name = moduleConfig.GetString("AuthorizationServices", string.Empty);
if (name == Name)
{
IConfig authorizationConfig = source.Configs["AuthorizationService"];
if (authorizationConfig == null)
{
m_log.Error("[AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
return;
}
string serviceDll = authorizationConfig.GetString("LocalServiceModule",
String.Empty);
if (serviceDll == String.Empty)
{
m_log.Error("[AUTHORIZATION CONNECTOR]: No LocalServiceModule named in section AuthorizationService");
return;
}
Object[] args = new Object[] { source };
m_AuthorizationService =
ServerUtils.LoadPlugin<IAuthorizationService>(serviceDll,
args);
if (m_AuthorizationService == null)
{
m_log.Error("[AUTHORIZATION CONNECTOR]: Can't load authorization service");
return;
}
m_Enabled = true;
m_AuthorizationConfig = source.Configs["AuthorizationService"];
m_log.Info("[AUTHORIZATION CONNECTOR]: Local authorization connector enabled");
}
}
@@ -115,6 +92,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
return;
scene.RegisterModuleInterface<IAuthorizationService>(this);
m_Scene = scene;
scene.EventManager.OnLoginsEnabled += new EventManager.LoginsEnabled(OnLoginsEnabled);
}
public void RemoveRegion(Scene scene)
@@ -131,9 +111,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
scene.RegionInfo.RegionName);
}
private void OnLoginsEnabled(string regionName)
{
m_AuthorizationService = new AuthorizationService(m_AuthorizationConfig, m_Scene);
}
public bool IsAuthorizedForRegion(
string userID, string firstName, string lastName, string regionID, out string message)
{
message = "";
if (!m_Enabled)
return true;
return m_AuthorizationService.IsAuthorizedForRegion(userID, firstName, lastName, regionID, out message);
}
}

View File

@@ -26,8 +26,10 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security;
using System.Timers;
@@ -46,8 +48,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private delegate void LookupUUIDS(List<UUID> uuidLst);
private Timer m_regionChangeTimer = new Timer();
public Scene Scene { get; private set; }
public IUserManagement UserManager { get; private set; }
@@ -907,98 +907,77 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false))
return;
Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
Dictionary<uint, float> sceneData = null;
List<UUID> uuidNameLookupList = new List<UUID>();
if (reportType == 1)
{
SceneData = Scene.PhysicsScene.GetTopColliders();
sceneData = Scene.PhysicsScene.GetTopColliders();
}
else if (reportType == 0)
{
SceneData = Scene.SceneGraph.GetTopScripts();
IScriptModule scriptModule = Scene.RequestModuleInterface<IScriptModule>();
if (scriptModule != null)
sceneData = scriptModule.GetObjectScriptsExecutionTimes();
}
List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
lock (SceneData)
if (sceneData != null)
{
foreach (uint obj in SceneData.Keys)
var sortedSceneData
= sceneData.Select(
item => new { Measurement = item.Value, Part = Scene.GetSceneObjectPart(item.Key) });
sortedSceneData.OrderBy(item => item.Measurement);
int items = 0;
foreach (var entry in sortedSceneData)
{
SceneObjectPart prt = Scene.GetSceneObjectPart(obj);
if (prt != null)
// The object may have been deleted since we received the data.
if (entry.Part == null)
continue;
// Don't show scripts that haven't executed or where execution time is below one microsecond in
// order to produce a more readable report.
if (entry.Measurement < 0.001)
continue;
items++;
SceneObjectGroup so = entry.Part.ParentGroup;
LandStatReportItem lsri = new LandStatReportItem();
lsri.LocationX = so.AbsolutePosition.X;
lsri.LocationY = so.AbsolutePosition.Y;
lsri.LocationZ = so.AbsolutePosition.Z;
lsri.Score = entry.Measurement;
lsri.TaskID = so.UUID;
lsri.TaskLocalID = so.LocalId;
lsri.TaskName = entry.Part.Name;
lsri.OwnerName = UserManager.GetUserName(so.OwnerID);
if (filter.Length != 0)
{
SceneObjectGroup sog = prt.ParentGroup;
LandStatReportItem lsri = new LandStatReportItem();
lsri.LocationX = sog.AbsolutePosition.X;
lsri.LocationY = sog.AbsolutePosition.Y;
lsri.LocationZ = sog.AbsolutePosition.Z;
lsri.Score = SceneData[obj];
lsri.TaskID = sog.UUID;
lsri.TaskLocalID = sog.LocalId;
lsri.TaskName = sog.GetPartName(obj);
lsri.OwnerName = "waiting";
lock (uuidNameLookupList)
uuidNameLookupList.Add(sog.OwnerID);
if (filter.Length != 0)
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
{
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
{
}
else
{
continue;
}
}
SceneReport.Add(lsri);
else
{
continue;
}
}
SceneReport.Add(lsri);
if (items >= 100)
break;
}
}
remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
if (uuidNameLookupList.Count > 0)
LookupUUID(uuidNameLookupList);
}
private static void LookupUUIDSCompleted(IAsyncResult iar)
{
LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
icon.EndInvoke(iar);
}
private void LookupUUID(List<UUID> uuidLst)
{
LookupUUIDS d = LookupUUIDsAsync;
d.BeginInvoke(uuidLst,
LookupUUIDSCompleted,
d);
}
private void LookupUUIDsAsync(List<UUID> uuidLst)
{
UUID[] uuidarr;
lock (uuidLst)
{
uuidarr = uuidLst.ToArray();
}
for (int i = 0; i < uuidarr.Length; i++)
{
// string lookupname = Scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
IUserManagement userManager = Scene.RequestModuleInterface<IUserManagement>();
if (userManager != null)
userManager.GetUserName(uuidarr[i]);
// we drop it. It gets cached though... so we're ready for the next request.
// diva commnent 11/21/2010: uh?!? wft?
// justincc comment 21/01/2011: A side effect of userManager.GetUserName() I presume.
}
}
#endregion
#region Outgoing Packets

View File

@@ -1664,7 +1664,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (e.OwnerID == targetID)
{
if (e.scriptScore >= 0.01)
if (e.ContainsScripts())
{
returns.Add(e);
}
@@ -1681,7 +1681,7 @@ namespace OpenSim.Region.CoreModules.World.Land
ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
if (landobject.LandData.OwnerID != e.OwnerID)
{
if (e.scriptScore >= 0.01)
if (e.ContainsScripts())
{
returns.Add(e);
}

View File

@@ -86,6 +86,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private volatile bool m_tainted;
private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
private String m_InitialTerrain = "pinhead-island";
/// <summary>
/// Human readable list of terrain file extensions that are supported.
/// </summary>
@@ -109,6 +111,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
/// <param name="config">Config for the region</param>
public void Initialise(IConfigSource config)
{
IConfig terrainConfig = config.Configs["Terrain"];
if (terrainConfig != null)
m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain);
}
public void AddRegion(Scene scene)
@@ -120,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
if (m_scene.Heightmap == null)
{
m_channel = new TerrainChannel();
m_channel = new TerrainChannel(m_InitialTerrain);
m_scene.Heightmap = m_channel;
m_revert = new TerrainChannel();
UpdateRevertMap();

View File

@@ -92,7 +92,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
return;
}
//m_log.DebugFormat("MAP NAME=({0})", mapName);
//m_log.DebugFormat("MAP NAME=({0})", mapName);
// Hack to get around the fact that ll V3 now drops the port from the
// map name. See https://jira.secondlife.com/browse/VWR-28570
//
// Caller, use this magic form instead:
// secondlife://http|!!mygrid.com|8002|Region+Name/128/128
// or url encode if possible.
// the hacks we do with this viewer...
//
string mapNameOrig = mapName;
if (mapName.Contains("|"))
mapName = mapName.Replace('|', ':');
if (mapName.Contains("+"))
mapName = mapName.Replace('+', ' ');
if (mapName.Contains("!"))
mapName = mapName.Replace('!', '/');
// try to fetch from GridServer
List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
@@ -114,7 +130,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
data.MapImageId = UUID.Zero;
else
data.MapImageId = info.TerrainImage;
data.Name = info.RegionName;
// ugh! V2-3 is very sensitive about the result being
// exactly the same as the requested name
if (regionInfos.Count == 1)
data.Name = mapNameOrig;
else
data.Name = info.RegionName;
data.RegionFlags = 0; // TODO not used?
data.WaterHeight = 0; // not used
data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
@@ -138,6 +159,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// flags are agent flags sent from the viewer.
// they have different values depending on different viewers, apparently
remoteClient.SendMapBlock(blocks, flags);
// send extra user messages for V3
// because the UI is very confusing
// while we don't fix the hard-coded urls
if (flags == 2)
{
if (regionInfos.Count == 0)
remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
else if (regionInfos.Count == 1)
remoteClient.SendAgentAlertMessage("Region found!", false);
}
}
// private Scene GetClientScene(IClientAPI client)