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* Patch from Charlie Omega for standard secondlife inventory folders: see mantis:0000246
* Deletes the solution file from OpenSim.Gui
This commit is contained in:
@@ -241,8 +241,71 @@ namespace OpenSim.Framework.Communications
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Textures";
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folder.type = 0;
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folder.name = "Accessories";
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folder.type = 8;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Animations";
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folder.type = 20;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "BodyParts";
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folder.type = 13;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Clothing";
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folder.type = 5;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Gestures";
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folder.type = 21;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Landmarks";
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folder.type = 3;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Lost And Found";
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folder.type = 3;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Notecards";
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folder.type = 7;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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@@ -259,8 +322,44 @@ namespace OpenSim.Framework.Communications
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Clothes";
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folder.type = 5;
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folder.name = "Photo Album";
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folder.type = 15;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Scripts";
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folder.type = 10;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Sounds";
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folder.type = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Textures";
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folder.type = 0;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Trash";
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folder.type = 14;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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}
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