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https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
* Deletes my EventReader ScriptRewriter. It isn't required to rewrite the script to publish the events anymore.
* Introduces a language(regex) independent event recognizer and publishes the events the script listens.
This commit is contained in:
@@ -35,9 +35,48 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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// Cache functions by keeping a reference to them in a dictionary
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private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
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private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
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public Executor(IScript script) : base(script)
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{
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initEventFlags();
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}
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protected override scriptEvents DoGetStateEventFlags()
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{
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// Console.WriteLine("Get event flags for " + m_Script.State);
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// Check to see if we've already computed the flags for this state
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scriptEvents eventFlags = scriptEvents.None;
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if (m_stateEvents.ContainsKey(m_Script.State))
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{
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m_stateEvents.TryGetValue(m_Script.State, out eventFlags);
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return eventFlags;
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}
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// Fill in the events for this state, cache the results in the map
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foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
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{
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string evname = m_Script.State + "_event_" + kvp.Key;
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Type type = m_Script.GetType();
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try
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{
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MethodInfo mi = type.GetMethod(evname);
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if (mi != null)
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{
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// Console.WriteLine("Found handler for " + kvp.Key);
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eventFlags |= kvp.Value;
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}
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}
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catch
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{
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}
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}
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// Save the flags we just computed and return the result
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m_stateEvents.Add(m_Script.State, eventFlags);
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return (eventFlags);
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}
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protected override void DoExecuteEvent(string FunctionName, object[] args)
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@@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Runtime.Remoting.Lifetime;
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namespace OpenSim.Region.ScriptEngine.Common
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@@ -54,10 +55,46 @@ namespace OpenSim.Region.ScriptEngine.Common
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public bool Running
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{
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get { return m_Running; }
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set {
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if(!m_Disable)
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m_Running = value;
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}
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set
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{
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if (!m_Disable)
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m_Running = value;
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}
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}
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protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
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[Flags]
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public enum scriptEvents : int
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{
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None = 0,
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attach = 1,
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collision = 15,
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collision_end = 32,
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collision_start = 64,
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control = 128,
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dataserver = 256,
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email = 512,
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http_response = 1024,
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land_collision = 2048,
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land_collision_end = 4096,
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land_collision_start = 8192,
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at_target = 16384,
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listen = 32768,
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money = 65536,
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moving_end = 131072,
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moving_start = 262144,
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not_at_rot_target = 524288,
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not_at_target = 1048576,
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remote_data = 8388608,
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run_time_permissions = 268435456,
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state_entry = 1073741824,
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state_exit = 2,
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timer = 4,
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touch = 8,
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touch_end = 536870912,
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touch_start = 2097152,
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object_rez = 4194304
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}
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/// <summary>
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@@ -67,6 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public ExecutorBase(IScript Script)
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{
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m_Script = Script;
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initEventFlags();
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}
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/// <summary>
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@@ -111,8 +149,20 @@ namespace OpenSim.Region.ScriptEngine.Common
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}
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DoExecuteEvent(FunctionName, args);
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}
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protected abstract void DoExecuteEvent(string FunctionName, object[] args);
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/// <summary>
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/// Compute the events handled by the current state of the script
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/// </summary>
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/// <returns>state mask</returns>
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public scriptEvents GetStateEventFlags()
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{
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return DoGetStateEventFlags();
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}
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protected abstract scriptEvents DoGetStateEventFlags();
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/// <summary>
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/// Stop script from running. Event execution will be ignored.
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/// </summary>
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@@ -121,5 +171,48 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_Running = false;
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m_Disable = true;
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}
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protected void initEventFlags()
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{
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// Initialize the table if it hasn't already been done
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if (m_eventFlagsMap.Count > 0)
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{
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return;
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}
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m_eventFlagsMap.Add("attach", scriptEvents.attach);
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// m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
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m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
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// m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
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m_eventFlagsMap.Add("collision", scriptEvents.collision);
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m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
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m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
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m_eventFlagsMap.Add("control", scriptEvents.control);
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m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
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m_eventFlagsMap.Add("email", scriptEvents.email);
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m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
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m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
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m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
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m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
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// m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
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m_eventFlagsMap.Add("listen", scriptEvents.listen);
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m_eventFlagsMap.Add("money", scriptEvents.money);
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m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
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m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
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m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
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m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
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// m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
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// m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
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m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
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m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
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// m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
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m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
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m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
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m_eventFlagsMap.Add("timer", scriptEvents.timer);
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m_eventFlagsMap.Add("touch", scriptEvents.touch);
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m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
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m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
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m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
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}
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}
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}
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@@ -92,8 +92,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_state = value;
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try
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{
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int eventFlags = m_ScriptEngine.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID);
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m_host.SetScriptEvents(m_itemID, eventFlags);
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m_ScriptEngine.m_EventManager.state_entry(m_localID);
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}
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catch (AppDomainUnloadedException)
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{
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@@ -319,6 +319,29 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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Script.Exec.ExecuteEvent(FunctionName, args);
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}
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public int GetStateEventFlags(uint localID, LLUUID itemID)
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{
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// Console.WriteLine("GetStateEventFlags for <" + localID + "," + itemID + ">");
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try
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{
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IScript Script = GetScript(localID, itemID);
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if (Script == null)
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{
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return 0;
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}
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ExecutorBase.scriptEvents evflags = Script.Exec.GetStateEventFlags();
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return (int)evflags;
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}
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catch (Exception e)
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{
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// Console.WriteLine("Failed to get script reference for <" + localID + "," + itemID + ">");
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// Console.WriteLine(e.ToString());
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}
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return 0;
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}
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#endregion
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#region Internal functions to keep track of script
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