* Deletes my EventReader ScriptRewriter. It isn't required to rewrite the script to publish the events anymore.

* Introduces a language(regex) independent event recognizer and publishes the events the script listens.
This commit is contained in:
Teravus Ovares
2008-05-01 16:39:02 +00:00
parent 13526097f2
commit c803e0cca1
8 changed files with 166 additions and 494 deletions

View File

@@ -35,9 +35,48 @@ namespace OpenSim.Region.ScriptEngine.Common
{
// Cache functions by keeping a reference to them in a dictionary
private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
public Executor(IScript script) : base(script)
{
initEventFlags();
}
protected override scriptEvents DoGetStateEventFlags()
{
// Console.WriteLine("Get event flags for " + m_Script.State);
// Check to see if we've already computed the flags for this state
scriptEvents eventFlags = scriptEvents.None;
if (m_stateEvents.ContainsKey(m_Script.State))
{
m_stateEvents.TryGetValue(m_Script.State, out eventFlags);
return eventFlags;
}
// Fill in the events for this state, cache the results in the map
foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
{
string evname = m_Script.State + "_event_" + kvp.Key;
Type type = m_Script.GetType();
try
{
MethodInfo mi = type.GetMethod(evname);
if (mi != null)
{
// Console.WriteLine("Found handler for " + kvp.Key);
eventFlags |= kvp.Value;
}
}
catch
{
}
}
// Save the flags we just computed and return the result
m_stateEvents.Add(m_Script.State, eventFlags);
return (eventFlags);
}
protected override void DoExecuteEvent(string FunctionName, object[] args)

View File

@@ -26,6 +26,7 @@
*/
using System;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
namespace OpenSim.Region.ScriptEngine.Common
@@ -54,10 +55,46 @@ namespace OpenSim.Region.ScriptEngine.Common
public bool Running
{
get { return m_Running; }
set {
if(!m_Disable)
m_Running = value;
}
set
{
if (!m_Disable)
m_Running = value;
}
}
protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
[Flags]
public enum scriptEvents : int
{
None = 0,
attach = 1,
collision = 15,
collision_end = 32,
collision_start = 64,
control = 128,
dataserver = 256,
email = 512,
http_response = 1024,
land_collision = 2048,
land_collision_end = 4096,
land_collision_start = 8192,
at_target = 16384,
listen = 32768,
money = 65536,
moving_end = 131072,
moving_start = 262144,
not_at_rot_target = 524288,
not_at_target = 1048576,
remote_data = 8388608,
run_time_permissions = 268435456,
state_entry = 1073741824,
state_exit = 2,
timer = 4,
touch = 8,
touch_end = 536870912,
touch_start = 2097152,
object_rez = 4194304
}
/// <summary>
@@ -67,6 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public ExecutorBase(IScript Script)
{
m_Script = Script;
initEventFlags();
}
/// <summary>
@@ -111,8 +149,20 @@ namespace OpenSim.Region.ScriptEngine.Common
}
DoExecuteEvent(FunctionName, args);
}
protected abstract void DoExecuteEvent(string FunctionName, object[] args);
/// <summary>
/// Compute the events handled by the current state of the script
/// </summary>
/// <returns>state mask</returns>
public scriptEvents GetStateEventFlags()
{
return DoGetStateEventFlags();
}
protected abstract scriptEvents DoGetStateEventFlags();
/// <summary>
/// Stop script from running. Event execution will be ignored.
/// </summary>
@@ -121,5 +171,48 @@ namespace OpenSim.Region.ScriptEngine.Common
m_Running = false;
m_Disable = true;
}
protected void initEventFlags()
{
// Initialize the table if it hasn't already been done
if (m_eventFlagsMap.Count > 0)
{
return;
}
m_eventFlagsMap.Add("attach", scriptEvents.attach);
// m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
// m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
m_eventFlagsMap.Add("collision", scriptEvents.collision);
m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
m_eventFlagsMap.Add("control", scriptEvents.control);
m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
m_eventFlagsMap.Add("email", scriptEvents.email);
m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
// m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
m_eventFlagsMap.Add("listen", scriptEvents.listen);
m_eventFlagsMap.Add("money", scriptEvents.money);
m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
// m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
// m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
// m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
m_eventFlagsMap.Add("timer", scriptEvents.timer);
m_eventFlagsMap.Add("touch", scriptEvents.touch);
m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
}
}
}

View File

@@ -92,8 +92,9 @@ namespace OpenSim.Region.ScriptEngine.Common
m_state = value;
try
{
int eventFlags = m_ScriptEngine.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID);
m_host.SetScriptEvents(m_itemID, eventFlags);
m_ScriptEngine.m_EventManager.state_entry(m_localID);
}
catch (AppDomainUnloadedException)
{

View File

@@ -319,6 +319,29 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
Script.Exec.ExecuteEvent(FunctionName, args);
}
public int GetStateEventFlags(uint localID, LLUUID itemID)
{
// Console.WriteLine("GetStateEventFlags for <" + localID + "," + itemID + ">");
try
{
IScript Script = GetScript(localID, itemID);
if (Script == null)
{
return 0;
}
ExecutorBase.scriptEvents evflags = Script.Exec.GetStateEventFlags();
return (int)evflags;
}
catch (Exception e)
{
// Console.WriteLine("Failed to get script reference for <" + localID + "," + itemID + ">");
// Console.WriteLine(e.ToString());
}
return 0;
}
#endregion
#region Internal functions to keep track of script