Replacing te linking code with the code from Avination. Link sets prims are now

numbered properly even when sets are linked to sets.
This commit is contained in:
Melanie
2011-11-05 00:09:37 +00:00
parent d7815ace4a
commit c803ed28c3
2 changed files with 12 additions and 36 deletions

View File

@@ -1669,7 +1669,7 @@ namespace OpenSim.Region.Framework.Scenes
List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
// We do this in reverse to get the link order of the prims correct
for (int i = children.Count - 1; i >= 0; i--)
for (int i = 0 ; i < children.Count ; i++)
{
SceneObjectGroup child = children[i].ParentGroup;