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Replacing te linking code with the code from Avination. Link sets prims are now
numbered properly even when sets are linked to sets.
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@@ -1669,7 +1669,7 @@ namespace OpenSim.Region.Framework.Scenes
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List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
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// We do this in reverse to get the link order of the prims correct
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for (int i = children.Count - 1; i >= 0; i--)
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for (int i = 0 ; i < children.Count ; i++)
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{
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SceneObjectGroup child = children[i].ParentGroup;
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