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Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
Extend test to check position of objects in the rezzed coalescence.
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@@ -2088,7 +2088,14 @@ namespace OpenSim.Region.Framework.Scenes
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axPos *= parentRot;
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Vector3 translationOffsetPosition = axPos;
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return GroupPosition + translationOffsetPosition;
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// m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name);
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Vector3 worldPos = GroupPosition + translationOffsetPosition;
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// m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name);
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return worldPos;
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}
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/// <summary>
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