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Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
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@@ -1855,6 +1855,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (UsePhysics)
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{
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if (ParentGroup.KeyframeMotion != null)
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ParentGroup.KeyframeMotion.Stop();
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ParentGroup.KeyframeMotion = null;
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ParentGroup.Scene.AddPhysicalPrim(1);
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PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
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