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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
This commit is contained in:
@@ -245,11 +245,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
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}
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// Returns of the function is allowed. Throws a script exception if not allowed.
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public void CheckThreatLevel(ThreatLevel level, string function)
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{
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if (!m_OSFunctionsEnabled)
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OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); // throws
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string reasonWhyNot = CheckThreatLevelTest(level, function);
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if (!String.IsNullOrEmpty(reasonWhyNot))
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{
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OSSLError(reasonWhyNot);
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}
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}
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// Check to see if function is allowed. Returns an empty string if function permitted
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// or a string explaining why this function can't be used.
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private string CheckThreatLevelTest(ThreatLevel level, string function)
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{
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if (!m_FunctionPerms.ContainsKey(function))
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{
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FunctionPerms perms = new FunctionPerms();
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@@ -329,10 +341,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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// Allow / disallow by threat level
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if (level > m_MaxThreatLevel)
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OSSLError(
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return
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String.Format(
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"{0} permission denied. Allowed threat level is {1} but function threat level is {2}.",
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function, m_MaxThreatLevel, level));
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function, m_MaxThreatLevel, level);
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}
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else
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{
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@@ -342,7 +354,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (m_FunctionPerms[function].AllowedOwners.Contains(m_host.OwnerID))
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{
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// prim owner is in the list of allowed owners
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return;
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return String.Empty;
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}
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UUID ownerID = m_item.OwnerID;
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@@ -354,7 +366,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero)
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{
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return;
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return String.Empty;
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}
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}
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@@ -365,7 +377,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (land.LandData.OwnerID == ownerID)
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{
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return;
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return String.Empty;
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}
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}
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@@ -375,7 +387,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//Only Estate Managers may use the function
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if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID)
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{
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return;
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return String.Empty;
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}
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}
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@@ -384,25 +396,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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if (World.RegionInfo.EstateSettings.EstateOwner == ownerID)
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{
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return;
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return String.Empty;
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}
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}
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if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID))
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OSSLError(
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return(
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String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
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function));
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if (m_item.CreatorID != ownerID)
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{
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if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0)
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OSSLError(
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String.Format("{0} permission denied. Script permissions error.",
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function));
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return String.Format("{0} permission denied. Script permissions error.", function);
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}
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}
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}
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return String.Empty;
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}
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internal void OSSLDeprecated(string function, string replacement)
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@@ -1558,6 +1569,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public string osGetPhysicsEngineType()
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{
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// High because it can be used to target attacks to known weaknesses
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// This would allow a new class of griefer scripts that don't even
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// require their user to know what they are doing (see script
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// kiddie)
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// Because it would be nice if scripts didn't blow up if the information
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// about the physics engine, this function returns an empty string if
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// the user does not have permission to see it. This as opposed to
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// throwing an exception.
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m_host.AddScriptLPS(1);
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string ret = String.Empty;
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if (String.IsNullOrEmpty(CheckThreatLevelTest(ThreatLevel.High, "osGetPhysicsEngineType")))
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{
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if (m_ScriptEngine.World.PhysicsScene != null)
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{
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ret = m_ScriptEngine.World.PhysicsScene.EngineType;
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// An old physics engine might have an uninitialized engine type
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if (ret == null)
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ret = "unknown";
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}
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}
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return ret;
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}
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public string osGetSimulatorVersion()
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{
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// High because it can be used to target attacks to known weaknesses
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@@ -259,6 +259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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string osGetScriptEngineName();
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string osGetSimulatorVersion();
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string osGetPhysicsEngineType();
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Object osParseJSONNew(string JSON);
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Hashtable osParseJSON(string JSON);
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@@ -420,6 +420,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_OSSL_Functions.osGetScriptEngineName();
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}
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public string osGetPhysicsEngineType()
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{
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return m_OSSL_Functions.osGetPhysicsEngineType();
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}
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public string osGetSimulatorVersion()
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{
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return m_OSSL_Functions.osGetSimulatorVersion();
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