Fix scripted give and interactive give to offline avatars. Both folder and

single items are now supported. Magic Boxes, yeah!
This commit is contained in:
Melanie Thielker
2010-05-04 00:44:05 +02:00
parent deaa79ca9e
commit c86259c671
2 changed files with 39 additions and 8 deletions

View File

@@ -4005,9 +4005,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
}
// check if destination is an avatar
if (World.GetScenePresence(destId) != null)
// check if destination is an object
if (World.GetSceneObjectPart(destId) != null)
{
// destination is an object
World.MoveTaskInventoryItem(destId, m_host, objId);
}
else
{
ScenePresence presence = World.GetScenePresence(destId);
if (presence == null)
{
UserAccount account =
World.UserAccountService.GetUserAccount(
World.RegionInfo.ScopeID,
destId);
if (account == null)
{
llSay(0, "Can't find destination "+destId.ToString());
return;
}
}
// destination is an avatar
InventoryItemBase agentItem =
World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
@@ -4037,12 +4058,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//This delay should only occur when giving inventory to avatars.
ScriptSleep(3000);
}
else
{
// destination is an object
World.MoveTaskInventoryItem(destId, m_host, objId);
}
}
[DebuggerNonUserCode]