diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index d9fe4e27f9..f80f5a08cd 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -1251,6 +1251,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP { try { + /* test code using the terrain compressor in libOpenMetaverse + int[] patchInd = new int[1]; + patchInd[0] = px + (py * Constants.TerrainPatchSize); + LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(terrData.GetFloatsSerialized(), patchInd); + */ LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py); // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. @@ -1322,6 +1327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize) layerType = (byte)TerrainPatch.LayerType.WindExtended; + // LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, (TerrainPatch.LayerType)layerType); LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType, (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY); layerpack.Header.Zerocoded = true; @@ -1351,6 +1357,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize) layerType = (byte)TerrainPatch.LayerType.CloudExtended; + // LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, (TerrainPatch.LayerType)layerType); LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType, (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY); layerpack.Header.Zerocoded = true; diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs index b41691f32e..1107a2ad45 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs @@ -81,7 +81,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP BuildQuantizeTable16(); } - // Unused: left for historical reference. + // Used to send cloud and wind patches public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, int pRegionSizeY) { @@ -275,7 +275,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } header.DCOffset = zmin; - header.Range = (int)(zmax - zmin + 1.0f); + header.Range = (int)((zmax - zmin) + 1.0f); return header; } @@ -491,7 +491,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); } } - */ private static void DCTColumn16(float[] linein, int[] lineout, int column) { @@ -524,6 +523,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); } } + */ private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) { diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index c977a5d670..f2ad5280d1 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs @@ -553,7 +553,7 @@ public static class BSParam new ParameterDefn("TerrainContactProcessingThreshold", "Distance from terrain to stop processing collisions" , 0.0f ), new ParameterDefn("TerrainCollisionMargin", "Margin where collision checking starts" , - 0.08f ), + 0.04f ), new ParameterDefn("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", 0.2f ),