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https://github.com/opensim/opensim.git
synced 2026-08-11 20:05:33 +08:00
* Unregister event handlers in LLUDPServer when a client logs out and disconnects
* Move ViewerEffect handling to Scene.PacketHandlers * Removing the unused CloseAllAgents function * Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
This commit is contained in:
@@ -34,20 +34,31 @@ using OpenMetaverse.Packets;
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namespace OpenSim.Framework
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{
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public delegate void ForEachClientDelegate(IClientAPI client);
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public class ClientManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<uint, IClientAPI> m_clients;
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private Dictionary<uint, IClientAPI> m_clients = new Dictionary<uint, IClientAPI>();
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public ClientManager()
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public void Add(uint circuitCode, IClientAPI client)
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{
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m_clients = new Dictionary<uint, IClientAPI>();
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lock (m_clients)
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m_clients.Add(circuitCode, client);
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}
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public void ForEachClient(ForEachClientDelegate whatToDo)
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public bool Remove(uint circuitCode)
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{
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lock (m_clients)
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return m_clients.Remove(circuitCode);
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}
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public bool TryGetClient(uint circuitCode, out IClientAPI user)
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{
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lock (m_clients)
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return m_clients.TryGetValue(circuitCode, out user);
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}
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public void ForEachClient(Action<IClientAPI> action)
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{
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IClientAPI[] LocalClients;
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lock (m_clients)
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@@ -60,7 +71,7 @@ namespace OpenSim.Framework
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{
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try
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{
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whatToDo(LocalClients[i]);
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action(LocalClients[i]);
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}
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catch (Exception e)
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{
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@@ -68,153 +79,5 @@ namespace OpenSim.Framework
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}
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}
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}
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public void Remove(uint id)
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{
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lock (m_clients)
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{
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m_clients.Remove(id);
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}
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}
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public void Add(uint id, IClientAPI client)
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{
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lock (m_clients)
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{
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m_clients.Add(id, client);
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}
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}
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/// <summary>
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/// Pass incoming packet to client.
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/// </summary>
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/// <param name="circuitCode">uint identifying the connection/client.</param>
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/// <param name="packet">object containing the packet.</param>
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public void InPacket(uint circuitCode, object packet)
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{
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IClientAPI client;
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bool tryGetRet = false;
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lock (m_clients)
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tryGetRet = m_clients.TryGetValue(circuitCode, out client);
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if (tryGetRet)
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{
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client.InPacket(packet);
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}
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}
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public void CloseAllAgents(uint circuitCode)
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{
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IClientAPI client;
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bool tryGetRet = false;
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lock (m_clients)
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tryGetRet = m_clients.TryGetValue(circuitCode, out client);
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if (tryGetRet)
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{
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CloseAllCircuits(client.AgentId);
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}
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}
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public void CloseAllCircuits(UUID agentId)
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{
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uint[] circuits = GetAllCircuits(agentId);
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// We're using a for loop here so changes to the circuits don't cause it to completely fail.
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for (int i = 0; i < circuits.Length; i++)
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{
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IClientAPI client;
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try
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{
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bool tryGetRet = false;
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lock (m_clients)
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tryGetRet = m_clients.TryGetValue(circuits[i], out client);
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if (tryGetRet)
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{
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Remove(client.CircuitCode);
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client.Close(false);
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}
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}
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catch (Exception e)
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{
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m_log.Error(string.Format("[CLIENT]: Unable to shutdown circuit for: {0}\n Reason: {1}", agentId, e));
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}
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}
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}
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// [Obsolete("Using Obsolete to drive development is invalid. Obsolete presumes that something new has already been created to replace this.")]
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public uint[] GetAllCircuits(UUID agentId)
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{
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List<uint> circuits = new List<uint>();
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// Wasteful, I know
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IClientAPI[] LocalClients = new IClientAPI[0];
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lock (m_clients)
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{
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LocalClients = new IClientAPI[m_clients.Count];
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m_clients.Values.CopyTo(LocalClients, 0);
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}
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for (int i = 0; i < LocalClients.Length; i++)
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{
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if (LocalClients[i].AgentId == agentId)
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{
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circuits.Add(LocalClients[i].CircuitCode);
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}
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}
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return circuits.ToArray();
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}
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public List<uint> GetAllCircuitCodes()
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{
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List<uint> circuits;
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lock (m_clients)
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{
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circuits = new List<uint>(m_clients.Keys);
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}
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return circuits;
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}
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public void ViewerEffectHandler(IClientAPI sender, List<ViewerEffectEventHandlerArg> args)
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{
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// TODO: don't create new blocks if recycling an old packet
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List<ViewerEffectPacket.EffectBlock> effectBlock = new List<ViewerEffectPacket.EffectBlock>();
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for (int i = 0; i < args.Count; i++)
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{
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ViewerEffectPacket.EffectBlock effect = new ViewerEffectPacket.EffectBlock();
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effect.AgentID = args[i].AgentID;
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effect.Color = args[i].Color;
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effect.Duration = args[i].Duration;
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effect.ID = args[i].ID;
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effect.Type = args[i].Type;
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effect.TypeData = args[i].TypeData;
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effectBlock.Add(effect);
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}
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ViewerEffectPacket.EffectBlock[] effectBlockArray = effectBlock.ToArray();
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IClientAPI[] LocalClients;
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lock (m_clients)
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{
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LocalClients = new IClientAPI[m_clients.Count];
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m_clients.Values.CopyTo(LocalClients, 0);
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}
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for (int i = 0; i < LocalClients.Length; i++)
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{
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if (LocalClients[i].AgentId != sender.AgentId)
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{
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LocalClients[i].SendViewerEffect(effectBlockArray);
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}
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}
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}
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public bool TryGetClient(uint circuitId, out IClientAPI user)
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{
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lock (m_clients)
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{
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return m_clients.TryGetValue(circuitId, out user);
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}
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}
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}
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}
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