Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].

Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting.
This commit is contained in:
MW
2007-08-19 13:35:20 +00:00
parent eeaac68d73
commit c89db49f3c
17 changed files with 537 additions and 120 deletions

View File

@@ -156,7 +156,7 @@ namespace OpenSim.Framework.Communications.Caches
}
if (this.OnUpLoad != null)
{
this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data);
this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data, "" , "");
}
return text;
}
@@ -373,7 +373,7 @@ namespace OpenSim.Framework.Communications.Caches
}
if (this.OnUpLoad != null)
{
this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data);
this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data, "" , "" );
}
return text;
}

View File

@@ -39,7 +39,7 @@ using OpenSim.Framework.Data;
namespace OpenSim.Region.Capabilities
{
public delegate void UpLoadedAsset(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data);
public delegate void UpLoadedAsset(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType, string assetType);
public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data);
public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item);
public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data);
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Capabilities
/// <returns></returns>
public string CapsRequest(string request, string path, string param)
{
//Console.WriteLine("caps request " + request);
// Console.WriteLine("caps request " + request);
string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
return result;
}
@@ -270,7 +270,7 @@ namespace OpenSim.Region.Capabilities
/// <returns></returns>
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
{
// Console.WriteLine("asset upload request via CAPS");
//Console.WriteLine("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type);
string assetName = llsdRequest.name;
string assetDes = llsdRequest.description;
@@ -280,7 +280,7 @@ namespace OpenSim.Region.Capabilities
LLUUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
AssetUploader uploader = new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, "" , "", capsBase + uploaderPath, this.httpListener);
AssetUploader uploader = new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, llsdRequest.asset_type, capsBase + uploaderPath, this.httpListener);
httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
@@ -297,13 +297,27 @@ namespace OpenSim.Region.Capabilities
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
/// <param name="data"></param>
public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data)
public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType, string assetType)
{
sbyte assType = 0;
sbyte inType = 0;
if (inventoryType == "sound")
{
inType = 1;
assType = 1;
}
else if (inventoryType == "animation")
{
inType = 19;
assType = 19;
}
AssetBase asset;
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = 0;
asset.InvType = 0;
asset.Type = assType;
asset.InvType = inType;
asset.Name = assetName;
asset.Data = data;
this.assetCache.AddAsset(asset);
@@ -315,8 +329,8 @@ namespace OpenSim.Region.Capabilities
item.assetID = asset.FullID;
item.inventoryDescription = assetDescription;
item.inventoryName = assetName;
item.assetType = 0;
item.invType = 0;
item.assetType = assType;
item.invType = inType;
item.parentFolderID = parentFolder;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
@@ -350,6 +364,9 @@ namespace OpenSim.Region.Capabilities
private string m_assetName = "";
private string m_assetDes = "";
private string m_invType = "";
private string m_assetType = "";
/// <summary>
///
/// </summary>
@@ -366,6 +383,9 @@ namespace OpenSim.Region.Capabilities
uploaderPath = path;
httpListener = httpServer;
parentFolder = parentFolderID;
m_assetType = assetType;
m_invType = invType;
}
/// <summary>
@@ -393,7 +413,7 @@ namespace OpenSim.Region.Capabilities
if (OnUpLoad != null)
{
OnUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data);
OnUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
}
return res;

View File

@@ -89,6 +89,7 @@ namespace OpenSim.Framework.Interfaces
public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data);
public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
public delegate void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName);
public interface IClientAPI
{
@@ -140,6 +141,7 @@ namespace OpenSim.Framework.Interfaces
event RequestTaskInventory OnRequestTaskInventory;
event UDPAssetUploadRequest OnAssetUploadRequest;
event XferReceive OnXferReceive;
event RequestXfer OnRequestXfer;
event UUIDNameRequest OnNameFromUUIDRequest;
@@ -212,11 +214,17 @@ namespace OpenSim.Framework.Interfaces
void SendInventoryItemUpdate(InventoryItemBase Item);
void SendRemoveInventoryItem(LLUUID itemID);
void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
void SendXferPacket(ulong xferID, uint packet, byte[] data);
void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
void SendNameReply(LLUUID profileId, string firstname, string lastname);
void SendAlertMessage(string message);
void SendAgentAlertMessage(string message, bool modal);
void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url);
bool AddMoney( int debit );
void SendViewerTime(int phase);
}
}

View File

@@ -59,6 +59,7 @@ namespace OpenSim.Framework
public event RequestTaskInventory OnRequestTaskInventory;
public event UDPAssetUploadRequest OnAssetUploadRequest;
public event XferReceive OnXferReceive;
public event RequestXfer OnRequestXfer;
public event UUIDNameRequest OnNameFromUUIDRequest;
@@ -140,6 +141,10 @@ namespace OpenSim.Framework
public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) { }
public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID) { }
public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags) { }
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
public void SendAlertMessage(string message) { }
@@ -151,6 +156,8 @@ namespace OpenSim.Framework
{
return false;
}
public void SendViewerTime(int phase) { }
}
}

View File

@@ -12,12 +12,12 @@ namespace OpenSim.Framework.Types
RightTriangle = 4,
HalfCircle = 5
}
public enum HollowShape : byte
{
Same = 0,
Circle = 16,
Square =32,
Square = 32,
Triangle = 48
}
@@ -26,7 +26,7 @@ namespace OpenSim.Framework.Types
Primitive = 9,
Avatar = 47
}
public enum Extrusion : byte
{
Straight = 16,
@@ -34,11 +34,11 @@ namespace OpenSim.Framework.Types
Curve2 = 48,
Flexible = 128
}
public class PrimitiveBaseShape
{
private static byte[] m_defaultTextureEntry;
public byte PCode;
public ushort PathBegin;
public ushort PathEnd;
@@ -100,14 +100,14 @@ namespace OpenSim.Framework.Types
{
m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes();
}
public PrimitiveBaseShape()
{
PCode = (byte)PCodeEnum.Primitive;
ExtraParams = new byte[1];
TextureEntry = m_defaultTextureEntry;
}
//void returns need to change of course
public virtual void GetMesh()
{
@@ -121,11 +121,12 @@ namespace OpenSim.Framework.Types
}
public class GenericShape : PrimitiveBaseShape
{
public GenericShape() : base()
{
public GenericShape()
: base()
{
}
}
}
public class BoxShape : PrimitiveBaseShape
@@ -133,7 +134,7 @@ namespace OpenSim.Framework.Types
public BoxShape()
: base()
{
PathCurve = (byte) Extrusion.Straight;
PathCurve = (byte)Extrusion.Straight;
ProfileShape = ProfileShape.Square;
PathScaleX = 100;
PathScaleY = 100;
@@ -156,8 +157,8 @@ namespace OpenSim.Framework.Types
{
BoxShape boxShape = new BoxShape();
boxShape.SetSide( 0.5f );
boxShape.SetSide(0.5f);
return boxShape;
}
}
@@ -182,12 +183,12 @@ namespace OpenSim.Framework.Types
private void SetHeigth(float heigth)
{
Scale.Z = heigth;
Scale.Z = heigth;
}
private void SetRadius(float radius)
{
Scale.X = Scale.Y = radius*2f;
Scale.X = Scale.Y = radius * 2f;
}
}
}