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Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
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@@ -39,7 +39,7 @@ using OpenSim.Framework.Data;
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namespace OpenSim.Region.Capabilities
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{
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public delegate void UpLoadedAsset(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data);
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public delegate void UpLoadedAsset(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType, string assetType);
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public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data);
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public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item);
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public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data);
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@@ -113,7 +113,7 @@ namespace OpenSim.Region.Capabilities
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/// <returns></returns>
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public string CapsRequest(string request, string path, string param)
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{
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//Console.WriteLine("caps request " + request);
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// Console.WriteLine("caps request " + request);
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string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
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return result;
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}
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@@ -270,7 +270,7 @@ namespace OpenSim.Region.Capabilities
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/// <returns></returns>
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public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
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{
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// Console.WriteLine("asset upload request via CAPS");
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//Console.WriteLine("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type);
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string assetName = llsdRequest.name;
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string assetDes = llsdRequest.description;
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@@ -280,7 +280,7 @@ namespace OpenSim.Region.Capabilities
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LLUUID parentFolder = llsdRequest.folder_id;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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AssetUploader uploader = new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, "" , "", capsBase + uploaderPath, this.httpListener);
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AssetUploader uploader = new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, llsdRequest.asset_type, capsBase + uploaderPath, this.httpListener);
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httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
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string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
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@@ -297,13 +297,27 @@ namespace OpenSim.Region.Capabilities
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/// <param name="assetID"></param>
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/// <param name="inventoryItem"></param>
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/// <param name="data"></param>
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public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data)
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public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType, string assetType)
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{
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sbyte assType = 0;
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sbyte inType = 0;
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if (inventoryType == "sound")
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{
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inType = 1;
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assType = 1;
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}
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else if (inventoryType == "animation")
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{
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inType = 19;
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assType = 19;
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}
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AssetBase asset;
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asset = new AssetBase();
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asset.FullID = assetID;
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asset.Type = 0;
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asset.InvType = 0;
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asset.Type = assType;
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asset.InvType = inType;
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asset.Name = assetName;
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asset.Data = data;
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this.assetCache.AddAsset(asset);
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@@ -315,8 +329,8 @@ namespace OpenSim.Region.Capabilities
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item.assetID = asset.FullID;
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item.inventoryDescription = assetDescription;
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item.inventoryName = assetName;
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item.assetType = 0;
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item.invType = 0;
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item.assetType = assType;
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item.invType = inType;
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item.parentFolderID = parentFolder;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = 2147483647;
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@@ -350,6 +364,9 @@ namespace OpenSim.Region.Capabilities
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private string m_assetName = "";
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private string m_assetDes = "";
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private string m_invType = "";
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private string m_assetType = "";
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/// <summary>
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///
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/// </summary>
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@@ -366,6 +383,9 @@ namespace OpenSim.Region.Capabilities
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uploaderPath = path;
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httpListener = httpServer;
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parentFolder = parentFolderID;
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m_assetType = assetType;
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m_invType = invType;
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}
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/// <summary>
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@@ -393,7 +413,7 @@ namespace OpenSim.Region.Capabilities
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if (OnUpLoad != null)
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{
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OnUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data);
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OnUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
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}
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return res;
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