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Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
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@@ -89,6 +89,7 @@ namespace OpenSim.Framework.Interfaces
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public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data);
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public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
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public delegate void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName);
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public interface IClientAPI
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{
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@@ -140,6 +141,7 @@ namespace OpenSim.Framework.Interfaces
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event RequestTaskInventory OnRequestTaskInventory;
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event UDPAssetUploadRequest OnAssetUploadRequest;
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event XferReceive OnXferReceive;
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event RequestXfer OnRequestXfer;
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event UUIDNameRequest OnNameFromUUIDRequest;
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@@ -212,11 +214,17 @@ namespace OpenSim.Framework.Interfaces
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void SendInventoryItemUpdate(InventoryItemBase Item);
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void SendRemoveInventoryItem(LLUUID itemID);
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void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
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void SendXferPacket(ulong xferID, uint packet, byte[] data);
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void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
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void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
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void SendNameReply(LLUUID profileId, string firstname, string lastname);
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void SendAlertMessage(string message);
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void SendAgentAlertMessage(string message, bool modal);
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void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url);
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bool AddMoney( int debit );
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void SendViewerTime(int phase);
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}
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}
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@@ -59,6 +59,7 @@ namespace OpenSim.Framework
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public event RequestTaskInventory OnRequestTaskInventory;
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public event UDPAssetUploadRequest OnAssetUploadRequest;
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public event XferReceive OnXferReceive;
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public event RequestXfer OnRequestXfer;
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public event UUIDNameRequest OnNameFromUUIDRequest;
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@@ -140,6 +141,10 @@ namespace OpenSim.Framework
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public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
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public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
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public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
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public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) { }
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public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID) { }
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public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags) { }
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public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
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public void SendAlertMessage(string message) { }
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@@ -151,6 +156,8 @@ namespace OpenSim.Framework
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{
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return false;
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}
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public void SendViewerTime(int phase) { }
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}
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}
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@@ -12,12 +12,12 @@ namespace OpenSim.Framework.Types
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RightTriangle = 4,
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HalfCircle = 5
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}
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public enum HollowShape : byte
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{
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Same = 0,
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Circle = 16,
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Square =32,
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Square = 32,
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Triangle = 48
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}
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@@ -26,7 +26,7 @@ namespace OpenSim.Framework.Types
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Primitive = 9,
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Avatar = 47
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}
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public enum Extrusion : byte
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{
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Straight = 16,
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@@ -34,11 +34,11 @@ namespace OpenSim.Framework.Types
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Curve2 = 48,
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Flexible = 128
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}
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public class PrimitiveBaseShape
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{
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private static byte[] m_defaultTextureEntry;
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public byte PCode;
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public ushort PathBegin;
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public ushort PathEnd;
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@@ -100,14 +100,14 @@ namespace OpenSim.Framework.Types
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{
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m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes();
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}
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public PrimitiveBaseShape()
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{
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PCode = (byte)PCodeEnum.Primitive;
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ExtraParams = new byte[1];
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TextureEntry = m_defaultTextureEntry;
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}
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//void returns need to change of course
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public virtual void GetMesh()
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{
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@@ -121,11 +121,12 @@ namespace OpenSim.Framework.Types
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}
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public class GenericShape : PrimitiveBaseShape
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{
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public GenericShape() : base()
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{
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public GenericShape()
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: base()
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{
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}
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}
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}
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public class BoxShape : PrimitiveBaseShape
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@@ -133,7 +134,7 @@ namespace OpenSim.Framework.Types
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public BoxShape()
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: base()
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{
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PathCurve = (byte) Extrusion.Straight;
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PathCurve = (byte)Extrusion.Straight;
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ProfileShape = ProfileShape.Square;
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PathScaleX = 100;
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PathScaleY = 100;
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@@ -156,8 +157,8 @@ namespace OpenSim.Framework.Types
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{
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BoxShape boxShape = new BoxShape();
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boxShape.SetSide( 0.5f );
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boxShape.SetSide(0.5f);
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return boxShape;
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}
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}
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@@ -182,12 +183,12 @@ namespace OpenSim.Framework.Types
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private void SetHeigth(float heigth)
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{
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Scale.Z = heigth;
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Scale.Z = heigth;
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}
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private void SetRadius(float radius)
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{
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Scale.X = Scale.Y = radius*2f;
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Scale.X = Scale.Y = radius * 2f;
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}
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}
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}
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