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Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
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@@ -59,6 +59,7 @@ namespace OpenSim.Framework
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public event RequestTaskInventory OnRequestTaskInventory;
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public event UDPAssetUploadRequest OnAssetUploadRequest;
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public event XferReceive OnXferReceive;
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public event RequestXfer OnRequestXfer;
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public event UUIDNameRequest OnNameFromUUIDRequest;
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@@ -140,6 +141,10 @@ namespace OpenSim.Framework
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public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
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public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
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public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
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public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) { }
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public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID) { }
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public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags) { }
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public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
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public void SendAlertMessage(string message) { }
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@@ -151,6 +156,8 @@ namespace OpenSim.Framework
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{
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return false;
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}
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public void SendViewerTime(int phase) { }
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}
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}
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