Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].

Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting.
This commit is contained in:
MW
2007-08-19 13:35:20 +00:00
parent eeaac68d73
commit c89db49f3c
17 changed files with 537 additions and 120 deletions

View File

@@ -340,6 +340,28 @@ namespace OpenSim
}
break;
case "save-xml":
if (cmdparams.Length > 0)
{
m_localScenes[0].SavePrimsToXml(cmdparams[0]);
}
else
{
m_localScenes[0].SavePrimsToXml("test.xml");
}
break;
case "load-xml":
if (cmdparams.Length > 0)
{
m_localScenes[0].LoadPrimsFromXml(cmdparams[0]);
}
else
{
m_localScenes[0].LoadPrimsFromXml("test.xml");
}
break;
case "terrain":
string result = "";
foreach (Scene scene in m_localScenes)
@@ -357,7 +379,7 @@ namespace OpenSim
if (scene.RegionInfo.RegionName.ToLower() == cmdparams[0].ToLower())
{
string[] tmpCmdparams = new string[cmdparams.Length - 1];
cmdparams.CopyTo(tmpCmdparams,1);
cmdparams.CopyTo(tmpCmdparams, 1);
if (!scene.Terrain.RunTerrainCmd(tmpCmdparams, ref result2, scene.RegionInfo.RegionName))
{