Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].

Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting.
This commit is contained in:
MW
2007-08-19 13:35:20 +00:00
parent eeaac68d73
commit c89db49f3c
17 changed files with 537 additions and 120 deletions

View File

@@ -29,6 +29,8 @@ using System;
using System.Collections.Generic;
using System.Threading;
using System.Timers;
using System.IO;
using System.Xml;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
@@ -65,6 +67,10 @@ namespace OpenSim.Region.Environment.Scenes
private int storageCount;
private int terrainCheckCount;
private int landPrimCheckCount;
private int m_timePhase = 24;
private int m_timeUpdateCount;
private Mutex updateLock;
protected StorageManager storageManager;
@@ -123,6 +129,11 @@ namespace OpenSim.Region.Environment.Scenes
get { return Prims; }
}
public int TimePhase
{
get { return this.m_timePhase; }
}
#endregion
#region Constructors
@@ -301,6 +312,26 @@ namespace OpenSim.Region.Environment.Scenes
landPrimCheckCount = 0;
}
}
m_timeUpdateCount++;
if (m_timeUpdateCount > 600)
{
List<ScenePresence> Avatars = this.RequestAvatarList();
foreach (ScenePresence avatar in Avatars)
{
if (!avatar.childAgent)
{
//Console.WriteLine("sending time update " + timePhase + " from region " + m_regionHandle + " to avatar " + avatar.Firstname);
avatar.ControllingClient.SendViewerTime(m_timePhase);
}
}
m_timeUpdateCount = 0;
m_timePhase++;
if (m_timePhase > 94)
{
m_timePhase = 0;
}
}
}
catch (NotImplementedException)
{
@@ -538,7 +569,7 @@ namespace OpenSim.Region.Environment.Scenes
public void AddEntity(SceneObjectGroup sceneObject)
{
if(!Entities.ContainsKey(sceneObject.UUID))
if (!Entities.ContainsKey(sceneObject.UUID))
{
Entities.Add(sceneObject.UUID, sceneObject);
}
@@ -563,6 +594,52 @@ namespace OpenSim.Region.Environment.Scenes
prim.OnPrimCountTainted += m_LandManager.setPrimsTainted;
}
public void LoadPrimsFromXml(string fileName)
{
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
int primCount = 0;
if (File.Exists(fileName))
{
XmlTextReader reader = new XmlTextReader(fileName);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
SceneObjectGroup obj = new SceneObjectGroup(this,
this.m_regionHandle, aPrimNode.OuterXml);
AddEntity(obj);
primCount++;
}
}
else
{
throw new Exception("Could not open file " + fileName + " for reading");
}
}
public void SavePrimsToXml(string fileName)
{
FileStream file = new FileStream(fileName, FileMode.Create);
StreamWriter stream = new StreamWriter(file);
int primCount = 0;
stream.WriteLine("<scene>\n");
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
stream.WriteLine(((SceneObjectGroup)ent).ToXmlString());
primCount++;
}
}
stream.WriteLine("</scene>\n");
stream.Close();
file.Close();
}
#endregion
#region Add/Remove Avatar Methods
@@ -632,6 +709,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnFetchInventory += commsManager.UserProfiles.HandleFetchInventory;
client.OnAssetUploadRequest += commsManager.TransactionsManager.HandleUDPUploadRequest;
client.OnXferReceive += commsManager.TransactionsManager.HandleXfer;
// client.OnRequestXfer += RequestXfer;
client.OnGrabObject += ProcessObjectGrab;
}
@@ -950,7 +1028,7 @@ namespace OpenSim.Region.Environment.Scenes
AgentCircuitData agent = remoteClient.RequestClientInfo();
agent.BaseFolder = LLUUID.Zero;
agent.InventoryFolder = LLUUID.Zero;
// agent.startpos = new LLVector3(128, 128, 70);
// agent.startpos = new LLVector3(128, 128, 70);
agent.startpos = position;
agent.child = true;
commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
@@ -1121,7 +1199,15 @@ namespace OpenSim.Region.Environment.Scenes
item.assetID = asset.FullID;
userInfo.UpdateItem(remoteClient.AgentId, item);
// remoteClient.SendInventoryItemUpdate(item);
// remoteClient.SendInventoryItemUpdate(item);
if (item.invType == 7)
{
//do we want to know about updated note cards?
}
else if (item.invType == 10)
{
// do we want to know about updated scripts
}
return (asset.FullID);
}