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Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
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@@ -31,7 +31,7 @@ namespace OpenSim.Region.Environment.Scenes
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public uint GroupMask = FULL_MASK_PERMISSIONS;
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public uint EveryoneMask = FULL_MASK_PERMISSIONS;
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public uint BaseMask = FULL_MASK_PERMISSIONS;
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protected byte[] m_particleSystem = new byte[0];
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protected SceneObjectGroup m_parentGroup;
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@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Scenes
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public LLUUID UUID
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{
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get { return m_uuid; }
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set { m_uuid = value ; }
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set { m_uuid = value; }
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}
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protected uint m_localID;
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@@ -64,7 +64,7 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_name = value; }
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}
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protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
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protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 268435456 + 128;
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public uint ObjectFlags
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{
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get { return (uint)m_flags; }
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@@ -221,7 +221,6 @@ namespace OpenSim.Region.Environment.Scenes
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this.AngularVelocity = new LLVector3(0, 0, 0);
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this.Acceleration = new LLVector3(0, 0, 0);
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//temporary code just so the m_flags field doesn't give a compiler warning
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if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop)
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@@ -233,6 +232,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// Re/create a SceneObjectPart (prim)
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/// currently not used, and maybe won't be
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="parent"></param>
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@@ -396,13 +396,59 @@ namespace OpenSim.Region.Environment.Scenes
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#endregion
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#region Inventory
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public void GetInventory(IClientAPI client, uint localID)
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/// <summary>
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///
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/// </summary>
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/// <param name="client"></param>
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/// <param name="localID"></param>
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public void GetInventoryFileName(IClientAPI client, uint localID)
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{
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if (localID == this.m_localID)
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{
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// client.SendTaskInventory(this.m_uuid, 0, Helpers.StringToField("primInventory"));
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client.SendTaskInventory(this.m_uuid, 0, new byte[0]);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="client"></param>
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/// <param name="xferID"></param>
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public void RequestInventoryFile(IClientAPI client, ulong xferID)
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{
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// a test item
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InventoryStringBuilder invString = new InventoryStringBuilder();
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invString.AddItemStart();
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invString.AddNameValueLine("item_id", LLUUID.Random().ToStringHyphenated());
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invString.AddNameValueLine("parent_id", this.UUID.ToStringHyphenated());
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invString.AddPermissionsStart();
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invString.AddNameValueLine("base_mask", "0x7FFFFFFF");
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invString.AddNameValueLine("owner_mask", "0x7FFFFFFF");
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invString.AddNameValueLine("group_mask", "0x7FFFFFFF");
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invString.AddNameValueLine("everyone_mask", "0x7FFFFFFF");
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invString.AddNameValueLine("next_owner_mask", "0x7FFFFFFF");
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invString.AddNameValueLine("creator_id", client.AgentId.ToStringHyphenated());
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invString.AddNameValueLine("owner_id", client.AgentId.ToStringHyphenated());
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invString.AddNameValueLine("last_owner_id", LLUUID.Zero.ToStringHyphenated());
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invString.AddNameValueLine("group_id", LLUUID.Zero.ToStringHyphenated());
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invString.AddSectionEnd();
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invString.AddNameValueLine("asset_id", "00000000-0000-0000-9999-000000000002");
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invString.AddNameValueLine("type", "texture");
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invString.AddNameValueLine("inv_type" , "texture");
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invString.AddNameValueLine("flags", "0x00");
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invString.AddNameValueLine("name", "Test inventory" + "|");
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invString.AddNameValueLine("desc", "test description" + "|");
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invString.AddNameValueLine("creation_date", "10000");
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invString.AddSectionEnd();
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byte[] fileInv = Helpers.StringToField(invString.BuildString);
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byte[] data = new byte[fileInv.Length + 4];
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Array.Copy(fileInv, 0,data , 4, fileInv.Length);
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client.SendXferPacket(xferID, 0 + 0x80000000, data);
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}
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#endregion
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#region ExtraParams
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@@ -422,7 +468,7 @@ namespace OpenSim.Region.Environment.Scenes
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Array.Copy(data, 0, this.m_shape.ExtraParams, i, data.Length);
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this.ScheduleFullUpdate();
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}
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#endregion
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@@ -497,7 +543,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="remoteClient"></param>
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public void SendFullUpdate(IClientAPI remoteClient)
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{
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m_parentGroup.SendPartFullUpdate( remoteClient, this );
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m_parentGroup.SendPartFullUpdate(remoteClient, this);
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}
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/// <summary>
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@@ -580,7 +626,46 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetText(string text, Vector3 color, double alpha)
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{
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Text = text;
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Text = text;
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}
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public class InventoryStringBuilder
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{
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public string BuildString = "";
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public InventoryStringBuilder()
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{
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}
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public void AddItemStart()
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{
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BuildString += "\tinv_item\t0\n";
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BuildString += "\t{\n";
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}
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public void AddPermissionsStart()
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{
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BuildString += "\tpermissions 0\n";
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BuildString += "\t{\n";
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}
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public void AddSectionEnd()
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{
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BuildString += "\t}\n";
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}
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public void AddLine(string addLine)
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{
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BuildString += addLine;
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}
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public void AddNameValueLine(string name, string value)
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{
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BuildString += "\t\t";
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BuildString += name + "\t";
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BuildString += value + "\n";
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}
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}
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}
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}
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